768 lines
102 KiB
Plaintext
768 lines
102 KiB
Plaintext
#action {~^\#\$\#soundpack(.*?)$} {#line gag}
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#action {~^\#\$\#mcp version\: 2\.1 to\: 2\.1$} {#line gag}
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#nop complex trigger (auto-translated conditionals)
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#action {~^\#\$\#soundpack social \| (channel|room) \| (female|male|neuter) \| (.+)$} {#line gag;#if {%3} =~ {cackle} {?charlieware? {play -r gs Socials/Cackle_%2}};#elseif {%3} =~ {cough} {?charlieware? {play -r gs Socials/Cough_%2}};#elseif {%3} =~ {scream} {?charlieware? {play -r gs Socials/Scream_%2}};#elseif {%3} =~ {yawn} {?charlieware? {play -r gs Socials/Yawn_%2}};#elseif {%1} =~ {room} {?charlieware? {play -r gs Socials/Stand}};#elseif {%3} =~ {sit} {?charlieware? {play -r gs Socials/Sit}};#else {?charlieware? {play -r gs Socials/%3}}}
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#action {~^([\-]+)$} {#line gag}
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#action {[Input]} {?charlieware? {play -r gs General/Misc/Prompt}}
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#action {Username:} {?charlieware? {play -r gs General/Misc/Prompt}}
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#action {Password:} {?charlieware? {play -r gs General/Misc/Prompt}}
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#action {The sharp noise of a piercing arrow cutting through space can be heard before %* deposited.} {?charlieware? {play -r gs General/Misc/arrowImpact}}
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#action {Report complete.} {?charlieware? {play -r gs General/Misc/Submit}}
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#action {Suggestion sent.} {?charlieware? {play -r gs General/Misc/Submit}}
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#action {~^Wait (\d+) (seconds?|minutes?)\.$} {?charlieware? {play -r gs General/Misc/Cancel}}
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#nop complex trigger (auto-translated conditionals)
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#action {~^\[([A-Za-z- ]+)\][,:]? ["]?(.*)["]?$} {#line gag;#if {%1} =~ {info} {?charlieware? {play -r gs General/Misc/LoggedOn}};#elseif {%2} =~ {left the game} {?charlieware? {play -r gs General/Misc/LoggedOff}};#elseif {%2} =~ {ground on} {?charlieware? {play -r cs Ground/GroundTroops}};#elseif {%2} =~ {enemies are forcing a landing} {?charlieware? {play -r gs General/Comm/FlightControlForcedLanding}};#elseif {%2} =~ {Forced landing at} {?charlieware? {play -r gs General/Comm/FlightControlForcedLanding}};#elseif {%2} =~ {inbound enemy} {?charlieware? {play -r gs General/Comm/FlightControlEnemiesEntering}};#elseif {%2} =~ {retreating} {?charlieware? {play -r gs General/Comm/FlightControlEnemiesRetreating}};#elseif {%1} =~ {Commpipe} {?charlieware? {play -r gs Starship/Misc/Prepared}};#elseif {%1} =~ {detected in the sector} {?charlieware? {play -r gs Starship/Computer/EnemyDetected}};#elseif {%1} =~ {flying cherub} {?charlieware? {play -r gs Starship/Computer/flyingCherub}};#elseif {%1} =~ {artifact} {?charlieware? {play -r gs Starship/Computer/Artifact}};#elseif {%1} =~ {friendly} {?charlieware? {play -r gs Starship/Computer/FriendlyShip}};#elseif {%1} =~ { relic} {?charlieware? {play -r gs Starship/Computer/Relic}};#elseif {%1} =~ {comet} {?charlieware? {play -r gs Starship/Computer/Comet}};#elseif {%1} =~ {shipwreck} {?charlieware? {play -r gs Starship/Computer/Shipwreck}};#elseif {%1} =~ {planet} {?charlieware? {play -r gs Starship/Computer/Planet}};#elseif {%1} =~ {spacestation} {?charlieware? {play -r gs Starship/Computer/SpaceStation}};#elseif {%1} =~ { star } {?charlieware? {play -r gs Starship/Computer/Star}};#elseif {%1} =~ {derelict starship} {?charlieware? {play -r gs Starship/Derelicts/AlienStarship}};#elseif {%1} =~ {asteroid} {?charlieware? {play -r gs Starship/Computer/Asteroid}};#elseif {%1} =~ {debris} {?charlieware? {play -r gs Starship/Computer/Debris}};#elseif {%1} =~ {spacebear} {?charlieware? {play -r gs Starship/Computer/Spacebear}};#elseif {%2} =~ {Beam locked} {?charlieware? {play -r gs Starship/Computer/Warning}};#elseif {%2} =~ {The beam stops abruptly} {?charlieware? {play -r gs Starship/Computer/Warning}};#elseif {%2} =~ {Excavation cannot continue due to the equipment being damaged} {?charlieware? {play -r gs Starship/Computer/Warning}};#elseif {%1} =~ {ship construction} {?charlieware? {play -r gs General/Comm/Notify};?charlieware? {play -r gs General/Misc/NewsFlash}};#elseif {%1} =~ {events} {?charlieware? {play -r gs General/Hosts/EventsAdded}}}
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#action {[Frequency %*] %*} {#line gag;?charlieware? {play -r gs General/Channels/Frequency}}
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#action {[%* to you]%*} {?charlieware? {play -r gs General/Channels/Private}}
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#action {[You to %*]%*} {?charlieware? {play -r gs General/Channels/Private}}
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#action {Your application has been submitted.} {?charlieware? {play -r gs General/Misc/Submit}}
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#action {The application console beeps as %* complete%*submitting an application.} {?charlieware? {play -r gs Starship/Misc/ScanSuccess}}
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#action {Thank you for your answer!} {?charlieware? {play -r gs General/Misc/Submit}}
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#action {Application submitted. Randomly check your hypermail to see your application status.} {?charlieware? {play -r gs General/Misc/Submit}}
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#action {Beeps can be heard as the starship surveys the planet.} {?charlieware? {play -r gs Starship/Misc/Scanning}}
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#action {Beeps and clicks can be heard as the starships surveyor activates.} {?charlieware? {play -r gs Starship/Misc/Scanning}}
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#action {The starship completes surveying the planet.} {#line gag;?charlieware? {play -r gs General/Misc/Submit}}
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#nop complex trigger (auto-translated conditionals)
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#action {The screen of %* hypernet browser with %* touchscreen flashes briefly, indicating that %*} {#line gag;#if {%3} =~ {new hypermail waiting for you} {?charlieware? {play -r gs General/Misc/NewMail}};#elseif {%3} =~ {There is a new message in the forums} {?charlieware? {play -r gs General/Devices/NewForumPost}}}
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#action {~^\(From outside\: (.*)\)$} {#line gag;?charlieware? {play -r gs Starship/Computer/CameraFeed}}
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#action {~^\(In (.*)\: (.*)\)$} {#line gag;?charlieware? {play -r gs Starship/Computer/CameraFeed}}
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#action {%* "%* requesting %* clearance%*" into a small microphone mounted on the console.} {?charlieware? {play -r gs General/Comm/CommChirp1}}
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#action {Announcement from %*: %*} {?charlieware? {play -r gs General/Hosts/Announcement}}
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#action {[SUB-ANNOUNCEMENT | %*]: "%*"} {?charlieware? {play -r gs General/Hosts/SubAnnouncement}}
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#action {[Code updates] %*} {?charlieware? {play -r gs General/Channels/CodeUpdates}}
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#action {~^Attention\! (.*)$} {?charlieware? {play -r gs General/Misc/News}}
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#action {~^\*\*\* Notice from (.*) \*\*\*$} {?charlieware? {play -r gs General/Misc/NewsFlash}}
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#nop complex trigger (auto-translated conditionals)
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#action {You hear a humming noise %*.} {#line gag;#if {%1} =~ {as the docking bay door opens} {?charlieware? {play -r gs Starship/Move/DockingBayDoorOpen}};#elseif {%1} =~ {as the docking bay door closes} {?charlieware? {play -r gs Starship/Move/DockingBayDoorClose}}}
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#action {The humm dies down as the starship's powerup fails.} {?charlieware? {play -r gs Starship/Misc/BadCell}}
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#action {You press a large button on %* wormhole recall remote.} {?charlieware? {play -r gs General/Devices/ButtonPush}}
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#action {Suddenly, you feel a pulling sensation behind your shoulderblades, and you are thrown into the swirling depths of a wormhole.} {#line gag;?charlieware? {play -r gs General/Misc/Teleported};?charlieware? {stop gs}}
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#action {~^(An? .*) wormhole recall remote says in a synthesized voice \, "(.*)"$} {?charlieware? {play -r gs Socials/Say};?charlieware? {stop gs}}
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#action {~^A robotic voice from (.*) wormhole transport console says\, "(.*)"\.$} {?charlieware? {play -r gs Socials/Say}}
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#action {The monitor on %* wormhole transport console flashes the words: %*} {?charlieware? {play -r gs Socials/Say}}
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#nop WARN simplified — original has conditions, check Prometheus.xml
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#action {You hear the roar of %* starship from outside.} {#line gag}
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#action {A message is displayed in bright red on the screen, "%*"} {#line gag}
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#nop complex trigger (auto-translated conditionals)
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#action {The computer announces, "%*"} {#line gag;#if {%1} =~ {detected in the sector} {?charlieware? {play -r gs Starship/Computer/EnemyDetected}};#elseif {%1} =~ {artifact} {?charlieware? {play -r gs Starship/Computer/Artifact}};#elseif {%1} =~ {friendly} {?charlieware? {play -r gs Starship/Computer/FriendlyShip}};#elseif {%1} =~ { relic} {?charlieware? {play -r gs Starship/Computer/Relic}};#elseif {%1} =~ {comet} {?charlieware? {play -r gs Starship/Computer/Comet}};#elseif {%1} =~ {shipwreck} {?charlieware? {play -r gs Starship/Computer/Shipwreck}};#elseif {%1} =~ {planet} {?charlieware? {play -r gs Starship/Computer/Planet}};#elseif {%1} =~ {spacestation} {?charlieware? {play -r gs Starship/Computer/SpaceStation}};#elseif {%1} =~ { star } {?charlieware? {play -r gs Starship/Computer/Star}};#elseif {%1} =~ {derelict starship} {?charlieware? {play -r gs Starship/Derelicts/AlienStarship}};#elseif {%1} =~ {asteroid} {?charlieware? {play -r gs Starship/Computer/Asteroid}};#elseif {%1} =~ {debris} {?charlieware? {play -r gs Starship/Computer/Debris}};#elseif {%1} =~ {spacebear} {?charlieware? {play -r gs Starship/Computer/Spacebear}};#elseif {%1} =~ {Beam locked} {?charlieware? {play -r gs Starship/Computer/Warning}};#elseif {%1} =~ {debris cloud} {?charlieware? {play -r gs Vehicle/Store}};#elseif {%1} =~ {has been salvaged} {?charlieware? {play -r gs Starship/Misc/Prepared}};#elseif {%1} =~ {A present disruption field prevents safe travel out of the sector} {?charlieware? {play -r gs Starship/Move/NAVI_Interrupted}};#elseif {%1} =~ {This weapon system is disabled} {?charlieware? {play -r gs General/Misc/Cancel}};#elseif {%1} =~ {This ship transmits} {?charlieware? {play -r gs General/Channels/Sector}};#elseif {%1} =~ {This starship is not equipped with the landing equipment needed to land on asteroids} {?charlieware? {play -r gs Starship/Move/LandingImpossible}};#elseif {%1} =~ {that component is damaged beyond repair} {?charlieware? {play -r gs Starship/Computer/Warning}};#elseif {%1} =~ {recharging} {?charlieware? {play -r gs Starship/Misc/BatteryRecharging}};#elseif {%1} =~ {deployed for repair of} {?charlieware? {play -r gs Starship/Computer/RepairStart}};#elseif {%1} =~ {completed repair of} {?charlieware? {play -r gs Starship/Computer/RepairComplete}};#elseif {%1} =~ {Current repair aborted} {?charlieware? {play -r gs Starship/Computer/RepairAborted}};#elseif {%1} =~ {banks empty} {?charlieware? {play -r gs Starship/Computer/Warning}};#elseif {%1} =~ {WARNING} {?charlieware? {play -r gs Starship/Computer/Warning}};#elseif {%1} =~ {Autopilot engaged} {?charlieware? {play -r gs General/Devices/Activate}};#elseif {%1} =~ {Autopilot disengaged} {?charlieware? {play -r gs General/Devices/Deactivate}};#elseif {%1} =~ {damage taken from an explosion on the surface} {?charlieware? {play -r gs Starship/Harvesting/EquipmentDamaged}};#elseif {%1} =~ {no minerals detected} {?charlieware? {play -r gs Starship/Harvesting/NoMinerals}};#elseif {%1} =~ {is not equipped for asteroid landing} {?charlieware? {play -r gs Starship/Move/LandingImpossible}};#elseif {%1} =~ {landing impossible when} {?charlieware? {play -r gs Starship/Move/LandingImpossible}};#elseif {%1} =~ {Mission completed} {?charlieware? {play -r gs General/Misc/Congratulations}};#elseif {%1} =~ {Not enough shells left to fire} {?charlieware? {play -r gs Starship/Computer/Warning}};#elseif {%1} =~ {cannot refine all the material in the storage compartment} {?charlieware? {play -r gs Vehicle/RefineryFull}};#elseif {%1} =~ {on shipwreck} {?charlieware? {play -r gs General/Shipwrecks/BeamLockedOn}};#elseif {%1} =~ {self-destruct sequence initiated} {?charlieware? {play -r gs Starship/Misc/SelfDestructStart}};#elseif {%1} =~ {^Sixty\.$} {?charlieware? {play -r gs Starship/Misc/SelfDestructSixty}};#elseif {%1} =~ {^Thirty\.$} {?charlieware? {play -r gs Starship/Misc/SelfDestructThirty}};#elseif {%1} =~ {^Ten\.$} {?charlieware? {play -r gs Starship/Misc/SelfDestructTen}};#elseif {%1} =~ {^Five\.$} {?charlieware? {play -r gs Starship/Misc/SelfDestructFive}};#elseif {%1} =~ {^Four\.$} {?charlieware? {play -r gs Starship/Misc/SelfDestructFour}};#elseif {%1} =~ {^Three\.$} {?charlieware? {play -r gs Starship/Misc/SelfDestructThree}};#elseif {%1} =~ {^Two\.$} {?charlieware? {play -r gs Starship/Misc/SelfDestructTwo}};#elseif {%1} =~ {^One\.$} {?charlieware? {play -r gs Starship/Misc/SelfDestructOne}};#elseif {%1} =~ {beginning ground dock} {?charlieware? {play -r gs Starship/Move/DockingBayDoorOpen}};#elseif {%1} =~ {spacepowerup mode engaged} {?charlieware? {play -r gs Ship/Misc/SpacePowerStartup}};#elseif {%1} =~ {Weapon fire blocked by shields} {?charlieware? {play -r cs Space/FireReflected}};#elseif {%1} =~ {grenade firing complete} {?charlieware? {play -r cs Ground/GrenadeExplode}};#elseif {%1} =~ {computer piping} {?charlieware? {play -r gs Starship/Computer/PipeOn}};#elseif {%1} =~ {disabled} {?charlieware? {play -r gs Starship/Computer/PipeOff}};#elseif {%1} =~ {Locked onto} {?charlieware? {play -r cs Space/LockedOnOther}};#elseif {%1} =~ {Detected an attempt to launch the ship while drunk} {?charlieware? {play -r gs General/Misc/Cancel}};#elseif {%1} =~ {Firmware upgrade complete} {?charlieware? {play -r gs Combat/Space/ArmorPiercingChipDone}};#elseif {%1} =~ {Scanning} {?charlieware? {play -r gs Starship/Misc/Scanning}};#elseif {%1} =~ {Gathering data} {?charlieware? {play -r gs Starship/Misc/Scanning}}}
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#action {~^Computer in (.*)\, "(.*)"$} {#line gag;#if {%2} =~ {detected in the sector} {?charlieware? {play -r gs Starship/Computer/EnemyDetected}};#elseif {%2} =~ {artifact} {?charlieware? {play -r gs Starship/Computer/Artifact}};#elseif {%2} =~ {friendly} {?charlieware? {play -r gs Starship/Computer/FriendlyShip}};#elseif {%2} =~ {relic} {?charlieware? {play -r gs Starship/Computer/Relic}};#elseif {%2} =~ {comet} {?charlieware? {play -r gs Starship/Computer/Comet}};#elseif {%2} =~ {shipwreck} {?charlieware? {play -r gs Starship/Computer/Shipwreck}};#elseif {%2} =~ {planet} {?charlieware? {play -r gs Starship/Computer/Planet}};#elseif {%2} =~ {spacestation} {?charlieware? {play -r gs Starship/Computer/SpaceStation}};#elseif {%2} =~ { star } {?charlieware? {play -r gs Starship/Computer/Star}};#elseif {%2} =~ {derelict starship} {?charlieware? {play -r gs Starship/Derelicts/AlienStarship}};#elseif {%2} =~ {asteroid} {?charlieware? {play -r gs Starship/Computer/Asteroid}};#elseif {%2} =~ {debris} {?charlieware? {play -r gs Starship/Computer/Debris}};#elseif {%2} =~ {spacebear} {?charlieware? {play -r gs Starship/Computer/Spacebear}};#elseif {%2} =~ {WARNING} {?charlieware? {play -r gs Starship/Computer/Warning}};#elseif {%2} =~ {Beam locked} {?charlieware? {play -r gs Starship/Computer/Warning}};#elseif {%2} =~ {recharging} {?charlieware? {play -r gs Starship/Misc/BatteryRecharging}};#elseif {%2} =~ {deployed for repair of} {?charlieware? {play -r gs Starship/Computer/RepairStart}};#elseif {%2} =~ {completed repair of} {?charlieware? {play -r gs Starship/Computer/RepairComplete}};#elseif {%2} =~ {Current repair aborted} {?charlieware? {play -r gs Starship/Computer/RepairAborted}};#elseif {%2} =~ {Autopilot engaged} {?charlieware? {play -r gs General/Devices/Activate}};#elseif {%2} =~ {Autopilot disengaged} {?charlieware? {play -r gs General/Devices/Deactivate}};#elseif {%2} =~ {Mission completed} {?charlieware? {play -r gs General/Misc/Congratulations}};#elseif {%2} =~ {self-destruct sequence initiated} {?charlieware? {play -r gs Starship/Misc/SelfDestructStart}};#elseif {%2} =~ {Scanning} {?charlieware? {play -r gs Starship/Misc/Scanning}};#else {?charlieware? {play -r gs Starship/Computer/Display}}}
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#action {No repair drones available.} {?charlieware? {play -r gs General/Misc/Cancel}}
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#action {Only owners can do this.} {?charlieware? {play -r gs General/Misc/Cancel}}
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#action {You can't %* while %*.} {?charlieware? {play -r gs General/Misc/Cancel}}
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#action {You must wait another %* while the %* generator recharges.} {?charlieware? {play -r gs General/Misc/Cancel}}
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#action {The low hum of the shields recharging abruptly ends.} {?charlieware? {play -r gs Starship/Computer/RepairAborted}}
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#action {Repair the %* first.} {?charlieware? {play -r gs General/Misc/Cancel}}
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#action {The ship is already in the process of harvesting %*.} {?charlieware? {play -r gs General/Misc/Cancel}}
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#action {You cannot teleport %* a ship with active shields.} {?charlieware? {play -r gs General/Misc/Cancel}}
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#action {You cannot salvage while the ship is in motion.} {?charlieware? {play -r gs General/Misc/Cancel}}
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#action {The ship is currently unable to move.} {?charlieware? {play -r gs General/Misc/Cancel}}
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#action {You should stop the ship before attempting this.} {?charlieware? {play -r gs General/Misc/Cancel}}
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#action {Unlock the beam first.} {?charlieware? {play -r gs General/Misc/Cancel}}
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#action {The starship's NAVI drive is already engaged.} {?charlieware? {play -r gs General/Misc/Cancel}}
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#action {Please do not attempt to salvage while your ship is in the midst of probing a derelict starship.} {?charlieware? {play -r gs General/Misc/Cancel}}
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#action {Wait for the acceleration to hyperspace first.} {?charlieware? {play -r gs General/Misc/Cancel}}
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#action {Please deactivate %* first.} {?charlieware? {play -r gs General/Misc/Cancel}}
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#action {The power controls of this ship are locked due to it being under construction.} {?charlieware? {play -r gs General/Misc/Cancel}}
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#action {The weapons are not powered up.} {?charlieware? {play -r gs General/Misc/Cancel}}
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#action {You cannot deploy probes while the starship is moving.} {?charlieware? {play -r gs General/Misc/Cancel}}
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#action {You cannot salvage while landing.} {?charlieware? {play -r gs General/Misc/Cancel}}
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#action {X-Loritan %* has begun to generate a field of unrecorded type.} {#line gag;?charlieware? {play -r cs Space/Inbound}}
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#action {%* has begun a power buildup of some kind.} {#line gag}
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#action {There are no %* left in the launchers.} {?charlieware? {play -r gs Starship/Computer/Warning}}
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#action {%* damaged beyond repair.} {?charlieware? {play -r gs Starship/Computer/Warning}}
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#action {There is inadequate amount of ammunition left in the starship for a reload.} {?charlieware? {play -r gs Starship/Computer/Warning}}
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#nop WARN simplified — original has conditions, check Prometheus.xml
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#action {%* the starship's salvage scanners, which begin scanning the area for debris.} {#if {%1} =~ {You} {?charlieware? {play -r gs Starship/Computer/Keyboard}};#else {#line gag}}
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#nop complex trigger (auto-translated conditionals)
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#action {The computer reports that %*} {#line gag;#if {%1} =~ {completed repair of} {?charlieware? {play -r gs Starship/Computer/RepairComplete}};#elseif {%1} =~ {there is no debris} {?charlieware? {play -r gs Starship/Computer/NoDebris}};#elseif {%1} =~ {hacked into} {?charlieware? {play -r gs Starship/Derelicts/Hacked}};#elseif {%1} =~ {Attempting to retreat} {?charlieware? {play -r gs Starship/Derelicts/DestructionTriggered}};#elseif {%1} =~ {discovered an artifact} {?charlieware? {play -r gs Starship/Computer/Artifact}};#elseif {%1} =~ {returned to the ship} {?charlieware? {play -r gs Starship/Derelicts/ProbeReturn}};#elseif {%1} =~ {is 1 unit away} {?charlieware? {play -r gs Starship/Computer/OneUnitAway}};#elseif {%1} =~ {no space for the debris} {?charlieware? {play -r gs Starship/Misc/StorageFull}};#elseif {%1} =~ {Easter egg} {?charlieware? {play -r gs General/Misc/EggItem}}}
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#action {The computer emits a piercing tone, alerting you that a starship has been detected in the sector's boundries.} {?charlieware? {play -r gs Starship/Computer/PiercingTone}}
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#action {You hear an odd whoosh as the stored charge is discarded.} {#line gag}
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#action {The hum subsides and finally falls silent as the batteries finish recharging.} {#line gag}
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#action {You hear several loud thuds as a salvaging line is deployed into space.} {#line gag;?charlieware? {play -r gs Starship/Misc/DeploySalvage}}
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#action {%* in-ship recharging station beeps, indicating that it's low on charge.} {?charlieware? {play -r gs General/Misc/OvenBeep}}
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#nop complex trigger (auto-translated conditionals)
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#action {%* press%*a button%*.} {#if {%3} =~ {chair with} {?charlieware? {play -r gs General/Misc/Chair1}};#elseif {%3} =~ {leaning it forward} {?charlieware? {play -r gs General/Misc/Chair2}};#elseif {%3} =~ {ing it} {?charlieware? {play -r gs General/Misc/Chair3}};#elseif {%3} =~ {laser power supplier} {?charlieware? {play -r cs Ground/PowerSupplierButton}};#elseif {%3} =~ {underwater scanner} {?charlieware? {play -r gs General/PearlDiving/Scanning}};#elseif {%3} =~ {capacity weapon safe} {?charlieware? {play -r gs General/Misc/SafeOpen}};#elseif {%3} =~ {close} {?charlieware? {play -r gs General/Misc/SafeClose}};#elseif {%3} =~ {on a nearby console and study the data displayed on its screen} {?charlieware? {play -r gs Starship/Computer/Display}};#elseif {%3} =~ {viewscreen} {?charlieware? {play -r gs General/Devices/Activate}};#elseif {%3} =~ {disabling} {?charlieware? {play -r gs General/Devices/Deactivate}};#elseif {%3} =~ {water begins to spray} {?charlieware? {play -r gs General/Devices/ButtonPush};?charlieware? {play -r rs Misc/Shower}};#elseif {%3} =~ {causing the spray of water to stop} {?charlieware? {play -r gs General/Devices/ButtonPush};?charlieware? {play -r gs General/Misc/ShowerEnd}};#elseif {%3} =~ {pouring from a spout} {?charlieware? {play -r gs General/Devices/ButtonPush};?charlieware? {play -r gs General/Misc/Pour}};#else {?charlieware? {play -r gs General/Devices/ButtonPush}}}
|
|
#action {%*climb%*into%*shower.} {?charlieware? {play -r gs General/Misc/ShowerCurtainOpen};?charlieware? {play -r gs General/Misc/ShowerCurtainClose}}
|
|
#action {%*leave%*the shower.} {?charlieware? {play -r gs General/Misc/ShowerCurtainOpen};?charlieware? {play -r gs General/Misc/ShowerCurtainClose}}
|
|
#action {%* push%*a button%*.} {?charlieware? {play -r gs General/Devices/ButtonPush}}
|
|
#action {~^(.*?)use(.*?)toilet(.*?)flush(.*?)\.$} {?charlieware? {play -r gs General/Misc/ToiletFlush}}
|
|
#action {The hum coming from a%*drink mixer intensifies as it prepares a drink.} {#line gag}
|
|
#action {The%*on%*drink mixer starts to fill with liquid.} {#line gag;?charlieware? {play -r gs General/Misc/DrinkMixerEnd}}
|
|
#action {%*drink mixer starts humming quietly.} {#line gag;?charlieware? {play -r gs General/Misc/DrinkMixerStart}}
|
|
#action {%*drink mixer beeps, indicating that the drink is ready.} {?charlieware? {play -r gs General/Misc/OvenBeep}}
|
|
#action {%*carefully insert%*drink disk into a slot on%*drink mixer.} {?charlieware? {play -r gs General/Misc/InsertDrinkDisk}}
|
|
#action {You fill%*canteen%*sink%*.} {?charlieware? {play -r gs General/Misc/FillCanteen}}
|
|
#action {%*pour%*some%*from%*into%*.} {?charlieware? {play -r gs General/Misc/Pour}}
|
|
#action {~^(.*?)turn(.*?)sink(.*?)on(.*?)wash(.*?)hands\.$} {?charlieware? {play -r gs General/Misc/WashingHands}}
|
|
#action {%* is carried into the room in the center of a flaming circle.} {?charlieware? {play -r gs General/Misc/FireBolt}}
|
|
#action {%* reforms into the legendary human wizard... And disappears in a circle of flames!} {?charlieware? {play -r gs General/Misc/FlameVanish}}
|
|
#action {[SECTOR COMMUNICATION] %*} {#line gag;?charlieware? {play -r gs General/Channels/Sector}}
|
|
#action {A speaker on the communication console crackles to life, and you hear %* transmitting from %*, %*} {#line gag;?charlieware? {play -r gs General/Channels/Sector}}
|
|
#action {%* say%*into a small microphone mounted on the console.} {?charlieware? {play -r gs General/Comm/CommChirp1}}
|
|
#action {%* has restored you to full health!} {?charlieware? {play -r gs General/Misc/Health}}
|
|
#action {~^\*\*\* The server will be shut down by .* in .*$} {?charlieware? {play -r gs General/Hosts/Announcement}}
|
|
#action {Number of new announcements since last visit: %*} {?charlieware? {play -r gs General/Hosts/Announcement}}
|
|
#action {Please do not command stack.} {?charlieware? {play -r gs Starship/Computer/Warning}}
|
|
#nop WARN simplified — original has conditions, check Prometheus.xml
|
|
#action {Movement fixed.} {?charlieware? {play -r gs General/Misc/Roundtime}}
|
|
#nop WARN simplified — original has conditions, check Prometheus.xml
|
|
#action {Fixed.} {?charlieware? {play -r gs General/Misc/Roundtime}}
|
|
#nop WARN simplified — original has conditions, check Prometheus.xml
|
|
#action {Roundtime fixed.} {?charlieware? {play -r gs General/Misc/Roundtime}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {~^(\d+) (second|minute) (stun|round)time\.$} {#if {%2} =~ {minute} {?charlieware? {play -r gs General/Misc/Roundtime}};#elseif {%2} =~ {second} {?charlieware? {play -r gs General/Misc/Roundtime}}}
|
|
#action {You raise your status to %*!} {?charlieware? {play -r gs General/Misc/LevelUp}}
|
|
#action {No shipwrecks found. Cannot continue grabbing process.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {Hyperspace drive could not be activated due to the vessle being in motion.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {The sublight drive is still recharging: %* remaining.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {Can't find %*.} {?charlieware? {play -r gs Starship/Computer/NothingHere}}
|
|
#action {No matching objects to "%*".} {?charlieware? {play -r gs Starship/Computer/NothingHere}}
|
|
#action {That target is no longer here.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {The ship is already salvaging.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {The %* is already firing.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {%* WELCOME BACK TO PROMETHEUS! %*} {#line gag;?charlieware? {play -r gs General/Misc/LoggedOn}}
|
|
#action {%* Redirecting connection to this port... %*} {#line gag;?charlieware? {play -r gs General/Misc/LoggedOn}}
|
|
#action {You ask %* if %* would like to establish a private communications link.} {?charlieware? {play -r gs General/Misc/Prompt}}
|
|
#action {Your %* emits a confirmational tone as the private link with %* is established.} {?charlieware? {play -r gs General/Comm/LinkConfirmed}}
|
|
#action {You deny %* request for a communications link.} {?charlieware? {play -r gs General/Comm/LinkDenied}}
|
|
#action {%* denies your request.} {?charlieware? {play -r gs General/Comm/LinkDenied}}
|
|
#action {%* has deleted %* communications link with you.} {?charlieware? {play -r gs General/Comm/LinkConfirmed}}
|
|
#action {You delete your communications link with %*.} {?charlieware? {play -r gs General/Comm/LinkConfirmed}}
|
|
#action {Your %* flashes a message, indicating that the remote link with its starship has been lost due to %*.} {?charlieware? {play -r gs General/Comm/LinkConfirmed}}
|
|
#action {The screen of %* with %* screen and %* switches flashes briefly, indicating that a new link to a starship has been established.} {?charlieware? {play -r gs General/Comm/LinkConfirmed}}
|
|
#action {%* private communications are disabled.} {?charlieware? {play -r gs General/Comm/Disabled}}
|
|
#action {~^Sorry\, but your command input has been blocked\. We apologize for any inconvenience this may cause you\.$} {?charlieware? {play -r gs General/Comm/Disabled}}
|
|
#action {A new poll has been opened. Use vote to answer it.} {?charlieware? {play -r gs General/Misc/Poll}}
|
|
#action {Your vote has been recorded. Thank you for voting!} {?charlieware? {play -r gs General/Misc/Submit}}
|
|
#action {The polls are now closed.} {?charlieware? {play -r gs General/Misc/Submit}}
|
|
#action {%* quickly doubletap%*a button on top of %*} {?charlieware? {play -r gs Starship/Computer/MiniKeyboard}}
|
|
#action {>> Command Aborted <<} {#line gag;?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {Buying less than one? Nice try!} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {Invalid%*} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {Oops, wrong amount!} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {%* flick%*a%*switch on %*.} {#if {%4} =~ {radio microphone} {?charlieware? {play -r gs Starship/Misc/RadioOn}};#elseif {%4} =~ {turning off} {?charlieware? {play -r gs Starship/Misc/RadioOff}};#elseif {%4} =~ {enabling} {?charlieware? {play -r gs General/Devices/Activate}};#elseif {%4} =~ {disabling} {?charlieware? {play -r gs General/Devices/Deactivate}}}
|
|
#action {You connect to the %* channel.} {?charlieware? {play -r gs General/Devices/Activate}}
|
|
#action {You disconnect from the %* channel.} {?charlieware? {play -r gs General/Devices/Deactivate}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {AFK notifications %*} {#if {%1} =~ {enabled} {?charlieware? {play -r gs General/Devices/Activate}};#elseif {%1} =~ {disabled} {?charlieware? {play -r gs General/Devices/Deactivate}}}
|
|
#action {%*[Enter %*yes%* or %*no%*]} {?charlieware? {play -r gs General/Misc/Prompt}}
|
|
#action {[Type %*, %*]} {?charlieware? {play -r gs General/Misc/Prompt}}
|
|
#action {There are more than one matches to that argument in your links. Please be more specific.} {?charlieware? {play -r gs General/Misc/Prompt}}
|
|
#action {You have %* credits on hand and %* bank credits.} {?charlieware? {play -r gs General/Misc/ViewInfo}}
|
|
#action {You need %* more points before you can raise your status.} {?charlieware? {play -r gs General/Misc/ViewInfo}}
|
|
#action {You are %* credits in debt.} {?charlieware? {play -r gs General/Misc/ViewInfo}}
|
|
#action {~^(.*) (takes?) a sip (of|from) (.*)\.$} {?charlieware? {play -r gs Socials/Drink}}
|
|
#action {~^(.*) obscenely (slurps?) up (.*)\.$} {?charlieware? {play -r gs Socials/Drink}}
|
|
#nop WARN simplified — original has conditions, check Prometheus.xml
|
|
#action {~^(.*) (drains?) (.*) in one gulp, then (throws?) (.*) away\.$} {?charlieware? {play -r gs Socials/Drink};?charlieware? {play -r gs Socials/BreakingGlass3}}
|
|
#action {~^(.*) (takes?) a bite of (.*)\.$} {?charlieware? {play -r gs Socials/Eat}}
|
|
#action {~^(.*) (finishes|finish) the last of (.*)\!$} {?charlieware? {play -r gs Socials/EatUp}}
|
|
#action {%* lock%*the door leading %*.} {?charlieware? {play -r gs Vehicle/Lock}}
|
|
#action {%* lock%*the vehicle.} {?charlieware? {play -r gs Vehicle/Lock}}
|
|
#action {%*unlock%*the door to Apartment %* and head%*inside.} {?charlieware? {play -r gs Vehicle/Lock};?charlieware? {play -r gs General/Misc/DoorOpen}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {The door leading to The foyer swings %*.} {#if {%1} =~ {open} {?charlieware? {play -r gs General/Misc/DoorOpen}};#elseif {%1} =~ {shut} {?charlieware? {play -r gs General/Misc/DoorClose}}}
|
|
#action {%*open%*the door leading out and exit%*the apartment.} {?charlieware? {play -r gs General/Misc/DoorOpen}}
|
|
#action {%* unlock%*the door leading %*.} {?charlieware? {play -r gs Vehicle/Lock}}
|
|
#action {%* unlock%*the door leading %*.} {?charlieware? {play -r gs Vehicle/Unlock}}
|
|
#action {%* unlock%*the vehicle.} {?charlieware? {play -r gs Vehicle/Unlock}}
|
|
#action {%* lock%*the door leading %*.} {?charlieware? {play -r gs Vehicle/Unlock}}
|
|
#action {%* securely bolt%* so it cannot be moved.} {?charlieware? {play -r gs General/Asteroid/AnchorStart}}
|
|
#action {%* remove%*the bolts from %* and pick%*it up.} {?charlieware? {play -r gs General/Asteroid/AnchorRemove}}
|
|
#action {You notice a faint hum as the starship orients its asteroid anchor into place.} {#line gag;?charlieware? {play -r gs General/Asteroid/AnchorStart}}
|
|
#action {You hear a whirring coming from beneath you, followed by a loud click as the ship's asteroid anchor is drilled securely into the asteroid.} {#line gag;?charlieware? {play -r gs General/Asteroid/AnchorEnd}}
|
|
#action {You hear a sharp scraping sound and look out to notice the asteroid anchor being removed from the solid rock.} {#line gag;?charlieware? {play -r gs General/Asteroid/AnchorRemove}}
|
|
#action {%* begin%*maneuvering the starship onto an asteroid.} {?charlieware? {play -r gs Starship/Move/LandAsteroid}}
|
|
#action {The ship lurches as a powerful cutting beam is launched into space.} {#line gag;?charlieware? {play -r gs Starship/Misc/SalvageLaunch}}
|
|
#action {A slight hum can be heard as an artifact retrieval tube is deployed into space.} {#line gag;?charlieware? {play -r gs Starship/Misc/SalvageLaunch}}
|
|
#action {%* press%*some buttons on %* with %*.} {?charlieware? {play -r gs Starship/Computer/MiniKeyboard}}
|
|
#action {You tap some buttons on %* hypernet browser with %* touchscreen and the screen flashes, '%*'} {#line gag;?charlieware? {play -r gs Starship/Computer/MiniKeyboard}}
|
|
#action {%* carefully slide%*into %*} {?charlieware? {play -r gs General/Archaeology/Container}}
|
|
#action {You put %* into %* container%*.} {?charlieware? {play -r gs General/Archaeology/Container}}
|
|
#action {You place %* in %* sifting bucket%*.} {?charlieware? {play -r gs General/Archaeology/Container}}
|
|
#action {Through the window, you watch a starship probe remove a section of hull with its industrial-strength drill and saw attachments, just large enough for it to enter the ship.} {#line gag;?charlieware? {play -r gs Starship/Derelicts/ProbeDrill}}
|
|
#action {Displaying docked starships:} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {Debris scanner report for the current sector:} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {Items in the storage compartment:} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {There is no trash in the storage compartment. The size of the storage compartment is %* units.} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {Combat mission} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {Record for %*} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {Available starship probes: %*} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {There is no debris to refine.} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {A barely audible hum starts as the refiner begins its work.} {#line gag;?charlieware? {play -r gs Starship/Misc/RefineryStart}}
|
|
#action {The hum stops as the refiner completes its work.} {#line gag;?charlieware? {play -r gs Starship/Misc/RefineryEnd}}
|
|
#action {Nothing is currently being constructed.} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {Battery type: %*} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {Current charge: %*} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {Defense system information for %*:} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {The following items are in the cargo hold:} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {There is nothing in the %* hold. %*} {#line gag;?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {Available units of refined material: %* out of %*} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {The refinery tanks are %* full %*} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {~^You hear several loud thuds as automated drones (load|remove) cargo (from|into) the storage room\.$} {#line gag;?charlieware? {play -r gs Starship/Misc/TransferStart}}
|
|
#action {A drone loads %* onto its platform and carries it away.} {#line gag}
|
|
#action {The thuds coming from %*.} {#line gag;?charlieware? {play -r gs Starship/Misc/TransferEnd}}
|
|
#action {The clicks abruptly stop as the transfer finishes.} {#line gag;?charlieware? {play -r gs Starship/Misc/TransferEnd}}
|
|
#action {A loud thud can be heard from the storage room as a piece of debris is deposited by the salvaging line.} {#line gag}
|
|
#action {You retrieve a weapons status readout.} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {Status for %*} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {Charge readout:} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {Security status for %*:} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {Engine Speed: %*} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {Starship component Damage:} {#line gag;?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {Weapon Damage:} {#line gag;?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {A weapon is already being repaired.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {You can't teleport for %*.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {%* press%*a few keys on a console, %* the %* alert.} {#if {%3} =~ {enabling} {?charlieware? {play -r gs General/Devices/Activate}};#elseif {%3} =~ {disabling} {?charlieware? {play -r gs General/Devices/Deactivate}}}
|
|
#nop WARN simplified — original has conditions, check Prometheus.xml
|
|
#action {%* furiously input%*into a weapon locking console.} {?charlieware? {play -r gs Starship/Computer/Keyboard}}
|
|
#action {You feel a thrumming pulse through the deck beneath you as the shields activate.} {#line gag}
|
|
#action {You feel a slight vibration from the ship as it strengthens the shields around the ship.} {#line gag}
|
|
#action {The ship lurches abruptly as super-heated shrapnel penetrates the hull.} {#line gag}
|
|
#action {A low whine emanates from the shields as they successfully repel incoming shrapnel.} {#line gag}
|
|
#action {The plates around the hull orient themselves, deflecting the solar mass.} {#line gag}
|
|
#action {The pulsing slowly fades away as the shields around the ship deactivate.} {#line gag}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {You hear several sliding noises as the reflector plates %*} {#line gag;#if {%1} =~ {surround the hull} {?charlieware? {play -r gs Starship/Misc/PanelsOn}};#elseif {%1} =~ {around the hull are retracted} {?charlieware? {play -r gs Starship/Misc/PanelsOff}}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {You hear a barely audible vibration followed by a %* the ship.} {#line gag;#if {%1} =~ {around} {?charlieware? {play -r gs Starship/Misc/PanelsOn}};#elseif {%1} =~ {retract} {?charlieware? {play -r gs Starship/Misc/PanelsOff}}}
|
|
#action {You hear a vibration as the solar recharge completes and the solar receptors retract back into the ship with an audible click.} {#line gag;?charlieware? {play -r gs Starship/Misc/PanelsOff}}
|
|
#action {The starship shakes slightly as rebounded weapons fire impacts the hull.} {#line gag}
|
|
#action {The ship rocks slightly as planetary lasers impact the hull from %*} {#line gag}
|
|
#action {You hear some clangs and drilling sounds as the replacement %* is installed.} {#line gag;?charlieware? {play -r gs Starship/Misc/ReplacingComponent};?charlieware? {play -r gs General/Archaeology/Clang}}
|
|
#action {You're not in space!} {?charlieware? {play -r gs Starship/Misc/NotInSpace}}
|
|
#action {You should be in space.} {?charlieware? {play -r gs Starship/Misc/NotInSpace}}
|
|
#action {The %* isn't in space.} {#line gag;?charlieware? {play -r gs Starship/Misc/NotInSpace}}
|
|
#action {The %* is not in space.} {#line gag;?charlieware? {play -r gs Starship/Misc/NotInSpace}}
|
|
#action {You can only do that in space.} {?charlieware? {play -r gs Starship/Misc/NotInSpace}}
|
|
#action {The %* is not in the required conditions to use this function.} {#line gag;?charlieware? {play -r gs Starship/Misc/NotInSpace}}
|
|
#action {The %* should be in space before %* wormhole transport console may be activated.} {?charlieware? {play -r gs Starship/Misc/NotInSpace}}
|
|
#action {%* to autopilot first.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {%* to manual pilot first.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {The starship is already moving.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {Hyperspace jumps cannot be aborted.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {The %* is already in that sector.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {The %* is not moving.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {The %* is already moving.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {You're already there.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {Hyperspace jump not possible while shielded.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {The launchers do not need reloading.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {There are still %* left in the banks.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {Invalid coordinates. Range: %* to %*} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {%* has %* the sector through an unrecorded field.} {#if {%2} =~ {jumped into} {?charlieware? {play -r gs Starship/Computer/EnemyDetected}}}
|
|
#action {A chime sounds, indicating that somebody has entered an airlock.} {#line gag;?charlieware? {play -r gs Starship/Misc/AirlockChime}}
|
|
#action {You feel a slight jolt as the ship begins to move through the open bay door, and into open space.} {#line gag;?charlieware? {play -r gs Starship/Move/DockingBayDoorOpen}}
|
|
#action {You feel a slight jolt as the other ship begins to move through the open bay door, and into open space.} {#line gag;?charlieware? {play -r gs Starship/Move/DockingBayDoorOpen}}
|
|
#action {You feel a faint vibration coming from the direction of the ships docking bay.} {#line gag;?charlieware? {play -r gs Starship/Move/DockingBayDoorOpen}}
|
|
#action {You feel a slight pull as the ship is expeled from the docking bay.} {#line gag;?charlieware? {play -r gs Starship/Move/DockingBayDoorClose}}
|
|
#action {You feel a slight jolt as the ship sets down in a docking bay.} {#line gag;?charlieware? {play -r gs Starship/Move/DockingBayDoorClose}}
|
|
#action {%* make%*some selections on the docking console. The red light turns to yellow.} {?charlieware? {play -r gs Starship/Computer/MiniKeyboard}}
|
|
#action {Choosing %* (Status: powered %*).} {?charlieware? {play -r gs Starship/Computer/MiniKeyboard}}
|
|
#action {The yellow light turns to green.} {?charlieware? {stop gs}}
|
|
#action {The smooth hum of the engines builds up a bit as the ship begins moving.} {#line gag;?charlieware? {play -r gs Starship/Move/Accelerate}}
|
|
#action {The hum of the engines settles down as the ship stops moving.} {#line gag;?charlieware? {play -r gs Starship/Move/Decelerate}}
|
|
#action {You hear the sound of the ship's engine as you are propelled toward space.} {#line gag;?charlieware? {play -r gs Starship/Move/YouLaunch3}}
|
|
#action {You feel the starship accelerate as it moves toward a %*} {#line gag}
|
|
#action {That space is occupied.} {?charlieware? {play -r gs Starship/Move/SameSpace}}
|
|
#action {Those coordinates are occupied by this ship.} {?charlieware? {play -r gs Starship/Move/SameSpace}}
|
|
#action {You hear a dull roar as the ship's sublight drive propels the ship toward its destination.} {#line gag;?charlieware? {play -r gs Starship/Move/SublightExt}}
|
|
#action {%* has initiated an intrasector sublight jump.} {?charlieware? {play -r gs Starship/Move/SublightExt}}
|
|
#action {The dull roar of the sublight drive fades away as the ship reaches a destination.} {#line gag}
|
|
#action {%* float%*out into space.} {?charlieware? {play -r gs Starship/Misc/AirlockExit}}
|
|
#action {%* out of the ship's hatch.} {?charlieware? {play -r gs Starship/Misc/AirlockExit}}
|
|
#action {%* place%*hand against a sensor on %* and %*.} {?charlieware? {play -r gs Starship/Misc/Hatch4}}
|
|
#action {%* out from the hatch of %*.} {?charlieware? {play -r gs Starship/Misc/AirlockExit}}
|
|
#action {%* board%*through the unlocked hatch.} {?charlieware? {play -r gs Starship/Misc/Hatch4}}
|
|
#action {%* walk%*out into space.} {?charlieware? {play -r gs Starship/Misc/AirlockExit}}
|
|
#action {%* place%* UTF-Issue hatch cracker against %*, and press a few buttons. The device's AI immediately begins to hack into the vehicle's security systems.} {?charlieware? {play -r gs Starship/HatchCracking/HatchCrackStart};?charlieware? {play -r gs Starship/HatchCracking/WaitForCrack}}
|
|
#action {%* UTF-Issue hatch cracker displays, "Warning, a virus has been transmitted to this device!"} {?charlieware? {play -r gs Starship/HatchCracking/HatchCrackFailStart}}
|
|
#action {%* UTF-Issue hatch cracker begins to spray sparks and glow omenously, then explodes in your hand!} {?charlieware? {play -r gs Starship/HatchCracking/HatchCrackFailEnd}}
|
|
#action {In no time at all, %* UTF-Issue hatch cracker's AI has totally overpowered %* security system and unlocked the airlock.} {?charlieware? {play -r gs Starship/HatchCracking/HatchCrackEnd}}
|
|
#action {You put your hands around %* hatch repair drone and squeeze.} {?charlieware? {play -r gs Starship/HatchCracking/ActivateHatchRepairDrone}}
|
|
#action {%* hatch repair drone unfolds slowly, revealing a wide aray of tools. It begins its work with a loud racket.} {#line gag;?charlieware? {play -r gs Starship/HatchCracking/HatchRepairDroneActivationResponse}}
|
|
#action {%* hatch repair drone replaces a broken hatch component with a spare.} {#line gag;?charlieware? {play -r gs Starship/HatchCracking/ReplacePartWithSpare}}
|
|
#action {%* hatch repair drone connects to the computer and rewrites some infected code.} {#line gag;?charlieware? {play -r gs Starship/HatchCracking/ConnectAndRewrite}}
|
|
#action {%* hatch repair drone welds some metal together.} {#line gag;?charlieware? {play -r gs Starship/HatchCracking/Welding}}
|
|
#action {%* hatch repair drone hammers some metal bits back into place.} {#line gag;?charlieware? {play -r gs Starship/HatchCracking/HammerMetal}}
|
|
#action {%* hatch repair drone, its work complete, folds back up into a small ball.} {?charlieware? {play -r gs Starship/HatchCracking/DeactivateHatchRepairDrone}}
|
|
#action {The hum in the background builds up a bit as the pressurizing systems prepare for shutdown.} {#line gag;?charlieware? {play -r gs Starship/Misc/CycleStart}}
|
|
#action {The hum dies down as the pressurizing system shutdown completes.} {#line gag;?charlieware? {play -r gs Starship/Misc/AirEnd}}
|
|
#action {A low, almost unnoticeable hum becomes audible in the background as the pressurizing systems are activated.} {#line gag;?charlieware? {play -r gs Starship/Misc/AirStart}}
|
|
#action {A voice comes over the speaker and says, "%*".} {#line gag;?charlieware? {play -r gs General/Comm/CommChirp2}}
|
|
#action {A voice announces, "%*"} {#line gag;?charlieware? {play -r gs General/Comm/CommChirp2}}
|
|
#action {Primary frequency set to %*.} {?charlieware? {play -r gs General/Comm/Tune}}
|
|
#action {%* pass%*in front of %* and look%*at the display.} {?charlieware? {play -r gs General/Devices/HandheldScanner}}
|
|
#action {%* indicate%*to %* that %* wish%*for %* to follow %*.} {?charlieware? {play -r gs General/Misc/GroupJoin}}
|
|
#action {You follow %*.} {?charlieware? {play -r gs General/Misc/GroupFollow}}
|
|
#action {%* follow%*you into the area.} {?charlieware? {play -r gs General/Misc/GroupFollow}}
|
|
#action {%* request%*that %* no longer follow %*.} {?charlieware? {play -r gs General/Misc/GroupDisband}}
|
|
#action {%* ha%* away from %* group.} {?charlieware? {play -r gs General/Misc/GroupDisband}}
|
|
#action {%* left you behind.} {?charlieware? {play -r gs General/Misc/GroupDisband}}
|
|
#action {%* start%*following %*.} {?charlieware? {play -r gs General/Misc/GroupJoin}}
|
|
#action {%* stop%*following %*.} {?charlieware? {play -r gs General/Misc/GroupDisband}}
|
|
#action {%* disband%*group.} {?charlieware? {play -r gs General/Misc/GroupDisband}}
|
|
#action {The defense shields strengthen for a moment to block weapon fire.} {#line gag;?charlieware? {play -r cs Space/FireReflected}}
|
|
#action {The ship shakes violently as a powerful laser beam is reflected back at it!} {#line gag;?charlieware? {play -r cs Space/FireReflected}}
|
|
#action {This starship has been hit by %*.} {#line gag}
|
|
#action {The ship shakes as if hit by something!} {#line gag}
|
|
#action {The ship shakes violently as a projectile comes in contact with it and explodes!} {#line gag}
|
|
#action {The starship is hit by a massive energy beam!} {#line gag}
|
|
#action {The reflection plates around the ship orient themselves, successfully throwing the beam away.} {#line gag;?charlieware? {play -r cs Space/Deflect}}
|
|
#nop WARN simplified — original has conditions, check Prometheus.xml
|
|
#action {You hear a gentle hum as the weapons power up.} {#line gag;?charlieware? {play -r cs Space/WeaponsOn};?charlieware? {play -r cs Space/RedStart}}
|
|
#nop WARN simplified — original has conditions, check Prometheus.xml
|
|
#action {A loud klaxon sounds as red lights continue to flash overhead.} {#line gag;?charlieware? {play -r cs Space/RedAlert}}
|
|
#nop WARN simplified — original has conditions, check Prometheus.xml
|
|
#action {The walls and ceiling continue to pulse a crimson color as loud klaxons scream their warnings.} {#line gag;?charlieware? {play -r cs Space/RedAlert}}
|
|
#nop WARN simplified — original has conditions, check Prometheus.xml
|
|
#action {Red alert lights come to life as the starship is attacked by an opponent.} {#line gag;?charlieware? {play -r cs Space/WeaponsOn};?charlieware? {play -r cs Space/RedStart}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {The walls and ceiling suddenly start glowing %*} {#line gag;#if {%1} =~ {blood} {?charlieware? {play -r cs Space/WeaponsOn}};#elseif {%1} =~ {blue} {?charlieware? {play -r cs Space/WeaponsOff}}}
|
|
#action {The starship is already on %* alert.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {The interior lighting turns to pulsating yellow.} {#line gag;?charlieware? {play -r cs Space/WeaponsOff}}
|
|
#action {The overhead lights change to solid green.} {#line gag;?charlieware? {play -r cs Space/WeaponsOff}}
|
|
#action {You hear the hum fade as the weapons power down.} {#line gag}
|
|
#action {The ship shudders and the lights dim briefly as beam cannons are fired.} {#line gag}
|
|
#action {The ship vibrates mildly as torpedoes are launched.} {#line gag;?charlieware? {play -r cs Space/TorpedoFire}}
|
|
#action {Those coordinates are too far away to establish a lock.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {Those controls are already in use.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {%* has launched %* at %*!} {#line gag;#if {%2} =~ {missile} {?charlieware? {play -r cs Space/OtherMissiles};?charlieware? {play -r cs Space/GrapeShot}};#elseif {%2} =~ {torpedo} {?charlieware? {play -r cs Space/OtherTorpedoes}}}
|
|
#action {The starship shakes and rattles as armor piercing shells are launched.} {#line gag}
|
|
#action {You hear a thud as guided missiles are launched into space.} {#line gag}
|
|
#action {The ship shudders as the lasers are fired.} {#line gag}
|
|
#action {The ship starts to vibrate as the long-range laser begins to draw energy.} {#line gag}
|
|
#action {The vibration ceases as the long-range laser powers down.} {#line gag}
|
|
#action {The roar of the engine calms as the starship completes its launch.} {#line gag;?charlieware? {play -r gs Starship/Move/YouLaunch3}}
|
|
#action {You notify flight control of your desire to %*} {?charlieware? {play -r gs General/Comm/CommChirp1}}
|
|
#action {You hear the sound of the engines as the ship begins to move.} {#line gag;?charlieware? {play -r gs Starship/Move/Accelerate}}
|
|
#action {The engine stops as the ship arrives at a destination.} {#line gag;?charlieware? {play -r gs Starship/Move/Decelerate}}
|
|
#action {You hear the distinctive roar of starship engines, and look up to see a starship quickly approaching from a distance, making careful maneuvers toward %* in order to %*.} {#line gag}
|
|
#action {You hear the microdrones working in the background as they repair the damage.} {#line gag}
|
|
#action {You hear a buzzing sound from the %* as repairs continue.} {#line gag}
|
|
#action {You hear a shrill screeching sound as repair drones drag replacement components across the %*} {#line gag}
|
|
#action {You hear a deafening booming sound as repairs to the ship proceed.} {#line gag}
|
|
#action {You hear an electrical zapping sound as repairs to the ship continue.} {#line gag}
|
|
#action {You hear several clinking sounds as the ship is repaired.} {#line gag}
|
|
#action {Suddenly, you hear a massive crashing and booming sound as the repair drones go to super power! They're repairing %* now!} {#line gag}
|
|
#action {The equipment returns to the ship with a clang.} {#line gag;?charlieware? {play -r gs Starship/Harvesting/EquipmentReturning}}
|
|
#action {The harvesting equipment begins drilling deep into the asteroid's surface.} {#line gag}
|
|
#action {The ship shakes softly as the comet harvesting equipment reaches out and begins harvesting the top of %* of gases.} {#line gag}
|
|
#action {You watch the harvesting equipment unfold from underneath the vessel and begin moving toward the asteroid on your ship's viewscreen.} {#line gag;?charlieware? {play -r gs Starship/Harvesting/EquipmentUnfold}}
|
|
#action {You hear some clangs and whooshes as the harvesting equipment retracts back into the ship's bowels.} {#line gag;?charlieware? {play -r gs Starship/Harvesting/EquipmentReturning}}
|
|
#action {There is no more room for trash in the storage compartment. %*} {?charlieware? {play -r gs Starship/Misc/StorageFull}}
|
|
#action {From where the equipment drilled in, a shower of rocks suddenly bursts out!} {#line gag;?charlieware? {play -r gs Starship/Harvesting/Explosion}}
|
|
#action {There is nothing here to scan.} {?charlieware? {play -r gs Starship/Computer/NothingHere}}
|
|
#action {You activate the trash collectors.} {?charlieware? {play -r gs Vehicle/Activate}}
|
|
#action {A loud thud can be heard from the storage compartment as trash is deposited by the collectors.} {#line gag;?charlieware? {play -r gs Vehicle/TrashThump}}
|
|
#action {You hear a series of clicks from below as items are removed from the storage compartment.} {#line gag;?charlieware? {play -r gs Starship/Misc/TransferStart}}
|
|
#action {The clicks coming from below abruptly stop.} {#line gag;?charlieware? {play -r gs Starship/Misc/TransferEnd}}
|
|
#action {You hear a series of clicks from below as the refinery is emptied into a starship.} {#line gag}
|
|
#nop WARN simplified — original has conditions, check Prometheus.xml
|
|
#action {%* has fired at %*.} {?charlieware? {play -r cs Space/OtherFired}}
|
|
#action {There are no %* to fire.} {?charlieware? {play -r gs Starship/Computer/Warning}}
|
|
#action {Either the launchers do not need reloading, or the ship lacks the required ammunition.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {The vehicle shudders as %*} {#line gag;#if {%1} =~ {cannons are fired} {?charlieware? {play -r gs Starship/Misc/SalvageLaunch}};#elseif {%1} =~ {a grenade is launched toward a target} {?charlieware? {play -r cs Ground/GrenadeFire}};#elseif {%1} =~ {a grenade comes in contact with its armor and explodes} {?charlieware? {play -r cs Ground/GrenadeExplode}}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {%* has fired %* at %*} {#line gag;#if {%2} =~ {minicannons} {?charlieware? {play -r gs Starship/Misc/SalvageLaunch}};#elseif {%2} =~ {a grenade} {?charlieware? {play -r cs Ground/GrenadeFire}};#elseif {%2} =~ {a massive energy beam} {?charlieware? {play -r cs Space/OtherFired}}}
|
|
#action {%* has a lock on this starship.} {?charlieware? {play -r cs Space/LockedOnYou}}
|
|
#action {Self-destruct sequence initiated! Destruction in sixty seconds.} {?charlieware? {play -r gs Starship/Misc/SelfDestructStart}}
|
|
#action {The relic... EXPLODES!} {?charlieware? {play -r gs Starship/Misc/RelicExplosion}}
|
|
#action {The ship lurches as a powerful cutting beam is launched to space.} {#line gag;?charlieware? {play -r gs General/Shipwrecks/BeamLaunch}}
|
|
#action {Grabbing is already in progress.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {The ship rumbles as the beam carefully cuts its way into the wreck.} {#line gag;?charlieware? {play -r gs General/Shipwrecks/BeamCutting}}
|
|
#action {With a jolt, the beam returns to the ship.} {#line gag;?charlieware? {play -r gs General/Shipwrecks/BeamJolt}}
|
|
#action {The ship lurches as the cutting beam destroys the shipwreck into millions of tiny pieces!} {#line gag}
|
|
#action {You cannot grab any more.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {The ship suddenly lurches violently as something hits it!} {#line gag}
|
|
#nop WARN simplified — original has conditions, check Prometheus.xml
|
|
#action {An alert flashes on a nearby power management console for your immediate attention: "%*"} {?charlieware? {play -r gs Starship/Computer/Warning}}
|
|
#action {A low hum starts in the background as the batteries begin recharging.} {#line gag}
|
|
#action {A compacted mass of energy slams into %*} {#line gag;?charlieware? {play -r cs Space/LRL4}}
|
|
#action {%* has harmlessly discharged a massive energy beam into space.} {#line gag}
|
|
#action {A soft hum starts somewhere within the bowels of the ship as the %* banks are refilled.} {#line gag;?charlieware? {play -r gs Starship/Misc/RefillingBanks}}
|
|
#action {The hum subsides as the %* bank refilling completes.} {#line gag}
|
|
#action {A low hum comes to life as the shields begin recharging.} {#line gag;?charlieware? {play -r gs Starship/Misc/ShieldsRecharging}}
|
|
#action {The low hum fades away as the shields finish recharging.} {#line gag}
|
|
#action {The floor beneath your feet begins rumbling softly as the refinery is activated.} {#line gag;?charlieware? {play -r gs Vehicle/TrashRefinery}}
|
|
#action {The rumble beneath your feet eases off as the refinery powers down.} {#line gag}
|
|
#action {The construction facility is powering up.} {#line gag;?charlieware? {play -r gs Starship/Misc/ConstructionFacilityPowerUp}}
|
|
#action {A low hum starts up as the construction facility is activated.} {#line gag;?charlieware? {play -r gs Starship/Misc/ConstructionFacilityPowerUp}}
|
|
#action {The barely noticeable hum of the construction facility dies as it is deactivated.} {#line gag;?charlieware? {play -r gs Starship/Misc/ConstructionFacilityPowerDown}}
|
|
#action {The construction facility is shutting down.} {#line gag;?charlieware? {play -r gs Starship/Misc/ConstructionFacilityPowerDown}}
|
|
#action {The hum stops as the refinery completes its work.} {#line gag;?charlieware? {play -r gs Starship/Misc/ConstructionFacilityPowerDown}}
|
|
#action {A slowly rotating black rift appears in front of the ship.} {#line gag;?charlieware? {play -r gs Starship/Move/RiftForms}}
|
|
#action {The ship shakes as it ripples the fabric of space, entering a rift of deep, pulsing blackness.} {#line gag;?charlieware? {play -r gs Starship/Move/Rift}}
|
|
#action {The ship slows down as it comes closer to the final destination.} {#line gag}
|
|
#action {The ship suddenly shoots out of the rift and into another sector. The rift rapidly shrinks and disappears.} {#line gag}
|
|
#action {With a final jolt, the starship slows as it exits the Worldway.} {#line gag}
|
|
#action {The starship shudders as it enters a %*} {#line gag}
|
|
#action {With a final jolt, the starship slows as it exits the %*} {#line gag;?charlieware? {play -r gs Starship/Move/StargateNotification}}
|
|
#action {Would you like to drive out of the ship's vehicle hatch%*} {?charlieware? {play -r gs General/Misc/Prompt}}
|
|
#action {You detect a faint rumbling as the starship begins to orient toward another ship.} {#line gag;?charlieware? {play -r gs Starship/Move/RingStart}}
|
|
#action {The engines begin to vibrate mildly as the ship accelerates toward another starship.} {#line gag;?charlieware? {play -r gs Starship/Move/RingStart}}
|
|
#action {The starship rocks gently as the docking ring comes into contact with another starship.} {#line gag;?charlieware? {play -r gs Starship/Move/RingEnd}}
|
|
#action {You hear a satisfying click as the ship's docking ring is retracted from the docked ship's hull.} {#line gag;?charlieware? {play -r gs Starship/Move/RingRemove}}
|
|
#action {You feel a faint vibration as the ship begins to launch into open space.} {#line gag;?charlieware? {play -r gs Starship/Move/RingRemove}}
|
|
#action {You hear a loud klang as robotic arms transport the ship from the garage to the %*} {?charlieware? {play -r gs Starship/Misc/LandingPad}}
|
|
#action {You hear a loud clang as robotic arms seize the ship and transport it to the %*} {?charlieware? {play -r gs Starship/Misc/LandingPad}}
|
|
#action {You hear a short hum as hydraulic arms smoothly haul the ship from the garage %*} {?charlieware? {play -r gs Starship/Misc/LandingPad}}
|
|
#action {You hear a short hum as hydraulic arms smoothly haul the ship from %* into the garage.} {?charlieware? {play -r gs Starship/Misc/Garage}}
|
|
#action {%* is gently lifted up and smoothly hauled into the garage by a pair of hydraulic arms.} {?charlieware? {play -r gs Starship/Misc/GarageExt}}
|
|
#action {%* is transported into %*.} {?charlieware? {play -r gs Starship/Misc/GarageExt}}
|
|
#action {%* is smoothly hauled into the area and placed on a large, metal platform.} {?charlieware? {play -r gs Starship/Misc/GarageExt}}
|
|
#action {%* is gently lifted from its platform and smoothly hauled out of the area by a pair of hydraulic arms.} {?charlieware? {play -r gs Starship/Misc/LandingPadExt}}
|
|
#action {%* is smoothly hauled onto the (.%*) and gently set down, ready for launch.} {?charlieware? {play -r gs Starship/Misc/LandingPadExt}}
|
|
#action {You hear a loud clang as robotic arms seize the ship and transport it to the garage.} {?charlieware? {play -r gs Starship/Misc/Garage}}
|
|
#action {You hear a loud klang as robotic arms transport the ship from the %* to the garage.} {?charlieware? {play -r gs Starship/Misc/Garage}}
|
|
#action {A blinding electric blue beam of light appears. After a few seconds, it disappears, leaving nothing in its wake.} {?charlieware? {play -r gs General/Misc/PersonTeleportsIn}}
|
|
#action {%* is surrounded by an electric blue light and vanishes.} {?charlieware? {play -r gs General/Misc/PersonTeleportsOut}}
|
|
#action {%* appear%*in a beam of%*light!} {?charlieware? {play -r gs Starship/Misc/Light}}
|
|
#action {%* appears in the room from a bright beam of light.} {?charlieware? {play -r gs Starship/Misc/Light}}
|
|
#action {A bright beam surrounds %*. When it fades, %* is no longer in the room.} {?charlieware? {play -r gs Starship/Misc/Light}}
|
|
#action {%*suddenly enveloped in a %* beam of light.%*} {?charlieware? {play -r gs Starship/Misc/Light}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {%*beam of light surrounds you. When it fades, you notice that your surroundings have changed.} {#if {%1} =~ {A bright red} {?charlieware? {play -r gs Starship/Misc/Light}};#else {?charlieware? {play -r gs General/Misc/WormholeInt}}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {%* encased in a beam of electric blue light!} {#if {%1} =~ {You are} {?charlieware? {play -r gs Starship/Misc/Light}};#else {?charlieware? {play -r gs Starship/Misc/Light}}}
|
|
#action {You feel like you are about to go blind. The lights dance in front of your eyes, like a fireworks display.} {?charlieware? {play -r gs General/Misc/WormholeInt}}
|
|
#action {%*wormhole transport console%*humming%*.} {#line gag;?charlieware? {play -r gs Starship/Misc/WormHoleConsoleActive}}
|
|
#action {You become aware of a thundering rumble very close to your ear.} {#line gag;?charlieware? {play -r gs General/Misc/Teleported}}
|
|
#action {The hum from under the floor increases markedly.} {?charlieware? {play -r gs General/Misc/Teleported}}
|
|
#action {You hear the hum from beneath your feet increase markedly.} {?charlieware? {play -r gs General/Misc/Teleported}}
|
|
#action {%* signal%*the technician to begin the transport process.} {?charlieware? {play -r gs General/Misc/TeleportActivate}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {%* encased in a fluctuating electric blue light and after a brief moment %* disappear%*into the great unknown.} {#if {%1} =~ {you are} {?charlieware? {play -r gs General/Misc/TeleportActivate}};#else {?charlieware? {play -r gs General/Misc/TeleportActivate}}}
|
|
#action {%* notice%*a flash of light before %* and after a brief second %* appear%*in a slight daze.} {?charlieware? {play -r gs General/Misc/PersonTeleportsIn}}
|
|
#action {The electric blue beam fades, and you notice that your surroundings have changed.} {?charlieware? {play -r gs General/Misc/PersonTeleportsIn}}
|
|
#action {The electric blue beam fades, leaving nothing in its wake.} {?charlieware? {play -r gs General/Misc/PersonTeleportsOut}}
|
|
#action {The sparks multiply, until %* are hidden from sight in an electric blue beam of light.} {#line gag;?charlieware? {play -r gs General/Misc/WormholeInt}}
|
|
#action {The sparks continue multiplying, until you are encased in an electric blue beam of light.} {#line gag;?charlieware? {play -r gs General/Misc/WormholeInt}}
|
|
#action {Sparks start issuing from the disc. As time passes, the sparks become more and more numerous.} {#line gag;?charlieware? {play -r gs General/Misc/WormholeInt}}
|
|
#action {Sparks start shooting up from the disc you're standing on. As time passes, the sparks become more and more numerous.} {#line gag;?charlieware? {play -r gs General/Misc/WormholeInt}}
|
|
#action {The pod begins to vibrate mildly as it activates its jump drive.} {#line gag}
|
|
#action {The vibration calms as the pod completes its jump, and begins to accelerate through space.} {#line gag;?charlieware? {play -r gs Starship/Misc/EscapePodDescend}}
|
|
#action {With a sharp jolt, the pod touches down on the planet's surface. It then begins breaking apart, and you wearily climb out.} {?charlieware? {play -r gs Starship/Move/EscapePodLands}}
|
|
#action {You hear some odd sounds as the harvesting equipment begins scanning for gas.} {#line gag}
|
|
#action {A smooth hum builds up in the background, and the unmistakeable sounds of gas being cleaned up fills the area.} {#line gag;?charlieware? {play -r gs General/Comets/GasCleanUp}}
|
|
#action {You hear the death cry of %*!} {#line gag}
|
|
#action {The corpse of %* falls onto %* with a thud.} {?charlieware? {play -r cs Ground/Dead}}
|
|
#action {A corpse of%*rapidly decays into dust.} {#line gag;?charlieware? {play -r cs Ground/DecayingCorpse}}
|
|
#action {The corpse of %* slowly decays.} {#line gag;?charlieware? {play -r cs Ground/DecayingCorpse}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {%* take%*aim at %* with %*!} {#line gag;#if {%1} =~ {You} {?charlieware? {play -r cs Ground/Aiming}};#else {?charlieware? {play -r cs Ground/Aiming}}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {%* fire%*!} {#line gag;#if {%2} =~ {at} {?charlieware? {play -r cs Ground/PyrianFireBreath}};#elseif {%2} =~ {low-level} {?charlieware? {play -r cs Ground/Lasers/LaserLowLevel}}}
|
|
#action {The beam dissolves into the air!} {#line gag;?charlieware? {play -r cs Ground/Lasers/LaserVanish}}
|
|
#action {~^(Your|.*\'s) shield turns the beam away\!$} {#line gag;?charlieware? {play -r cs Ground/Lasers/LaserBlocked}}
|
|
#action {You hear distant weapon fire!} {#line gag}
|
|
#action {The beam hits %*!} {#line gag;?charlieware? {play -r cs Ground/Lasers/LaserHits}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {%* falls to %* with a sickening thud!} {#if {%1} =~ {X-Loritan} {?charlieware? {play -r cs Ground/LoreDeath}};#elseif {%1} =~ {alien creature} {?charlieware? {play -r cs Ground/LoreDeath}};#else {?charlieware? {play -r cs Ground/Dead}}}
|
|
#action {The laser beam flies around, hitting everyone in its path!} {#line gag}
|
|
#action {The beam flies %*!} {#line gag}
|
|
#action {You insert a laser energy pack into a laser supplier, pressing a button.} {?charlieware? {play -r cs Ground/PowerSupplierButton}}
|
|
#action {The energy discharges with a whoosh, and %* discard%* laser energy pack.} {?charlieware? {play -r cs Ground/PowerBoost}}
|
|
#action {%* turn%*oven on.} {?charlieware? {play -r gs General/Misc/OvenBeep}}
|
|
#action {%* portable oven beeps, indicating that the food inside is ready.} {?charlieware? {play -r gs General/Misc/OvenBeep}}
|
|
#action {The display of %* portable oven indicates, 'Recharging...'} {?charlieware? {play -r gs General/Misc/OvenBeep}}
|
|
#action {%* portable oven indicates that the recharging process is complete.} {?charlieware? {play -r gs General/Misc/OvenBeep}}
|
|
#action {%* examine%*the menu of available items.} {?charlieware? {play -r gs General/Misc/Menu}}
|
|
#action {The ship slows down and you feel the sharp jolt as the ship touches down on the landing pad.} {#line gag}
|
|
#action {The scans indicate that there might be an artifact at %*} {#line gag;?charlieware? {play -r gs General/Devices/HandheldScanner}}
|
|
#action {%* thrust%*shovel deep into the ground.} {#line gag}
|
|
#action {%* shovel%*aside some freshly dug dirt, but all you find is a strange insect.} {#line gag;?charlieware? {play -r gs General/Archaeology/Cease}}
|
|
#action {%* sigh%*as the digging reveals nothing but insects.} {#line gag;?charlieware? {play -r gs General/Archaeology/Cease}}
|
|
#action {%* shovel%*aside the dug dirt, but find nothing underneath.} {#line gag;?charlieware? {play -r gs General/Archaeology/Cease}}
|
|
#action {You shovel the dug dirt aside, revealing %*!} {#line gag;?charlieware? {play -r gs General/Archaeology/Cease};?charlieware? {play -r gs General/Archaeology/ArtifactFind}}
|
|
#action {The shovel produces a clear clang sound as it hits something underground.} {#line gag;?charlieware? {play -r gs General/Archaeology/Cease};?charlieware? {play -r gs General/Archaeology/Clang}}
|
|
#action {%* shovel indicates that the area is empty of artifacts.} {#line gag;?charlieware? {play -r gs General/Archaeology/NothingHere}}
|
|
#action {You think you might have found something... But when you shovel the dug dirt aside, nothing reveals.} {#line gag;?charlieware? {play -r gs General/Archaeology/Cease};?charlieware? {play -r gs General/Archaeology/NothingReveals}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {A small computer screen announces, "%*"} {#line gag;#if {%1} =~ {confirmed hit on} {?charlieware? {play -r cs Ground/GrenadeExplode}};#elseif {%1} =~ {weapons locked on} {?charlieware? {play -r cs Space/LockedOnOther}};#elseif {%1} =~ {repair complete} {?charlieware? {play -r gs Starship/Computer/RepairComplete}};#elseif {%1} =~ {aborting repair} {?charlieware? {play -r gs Starship/Computer/RepairAborted}};#elseif {%1} =~ {recharging} {?charlieware? {play -r gs Starship/Misc/BatteryRecharging}};#elseif {%1} =~ {stored minerals} {?charlieware? {play -r gs Starship/computer/Display}};#elseif {%1} =~ {storage full} {?charlieware? {play -r gs Starship/Misc/StorageFull}};#elseif {%1} =~ {storage capacity full} {?charlieware? {play -r gs Starship/Misc/StorageFull}};#elseif {%1} =~ {current charge} {?charlieware? {play -r gs Starship/Computer/Display}};#elseif {%1} =~ {items in the storage compartment} {?charlieware? {play -r gs Starship/Computer/Display}};#elseif {%1} =~ {Scanning} {?charlieware? {play -r gs Vehicle/Scanning}}}
|
|
#action {%* board%*the %* "%*".} {?charlieware? {play -r gs Vehicle/Enter}}
|
|
#action {%* exit%*the %* "%*".} {?charlieware? {play -r gs Vehicle/Leave}}
|
|
#action {Equipment Damage: %*%.} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {You hear a barely audible hum as the engines activate, and the floor beneath your feet begins vibrating slightly.} {#line gag;?charlieware? {play -r gs Vehicle/EngineStart}}
|
|
#action {You hear the muted click of a power cable attaching itself to the vehicle and a low hum as power is transferred into the vehicle's battery.} {#line gag;?charlieware? {play -r gs Starship/Misc/BatteryRecharging}}
|
|
#action {The low hum of the power transfer dies away, followed a split second later by a click as the power cable beneath the vehicle disconnects.} {#line gag}
|
|
#action {The hum decreases but doesn't stop completely, and the vibration eases out as the engine startup completes.} {#line gag}
|
|
#action {The floor beneath your feet begins to rumble as the engines begin shutting down.} {#line gag;?charlieware? {play -r gs Vehicle/EngineStop}}
|
|
#action {The hum decreases and falls silent as the engines shut down, leaving you in complete silence.} {#line gag}
|
|
#action {The hum suddenly falls silent, leaving you in complete silence.} {#line gag;?charlieware? {play -r gs Vehicle/EngineStop};?charlieware? {stop gs}}
|
|
#nop WARN simplified — original has conditions, check Prometheus.xml
|
|
#action {The pitch of the engines %* ever so slightly as the vehicle %*} {#line gag;?charlieware? {play -r gs Vehicle/CarStop};?charlieware? {play -r gs Vehicle/CarGo}}
|
|
#action {You hear some clangs as the excavation equipment is retracted.} {#line gag;?charlieware? {play -r gs Space/Reflectors3}}
|
|
#action {Excavation impossible due to damaged equipment.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {You hear a loud clang as a chunk of minerals is deposited into the mineral area.} {#line gag;?charlieware? {play -r gs Vehicle/Store}}
|
|
#action {You hear some clangs as the excavation equipment is deployed.} {#line gag}
|
|
#action {You hear the microdrones working in the background as they repair the damaged equipment.} {#line gag}
|
|
#action {How many artifacts do you wish to retrieve? Maximum is %*. Hit enter to retrieve all of them.} {?charlieware? {play -r gs General/Misc/Prompt}}
|
|
#action {There are no destinations to which you can teleport at present.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#nop WARN simplified — original has conditions, check Prometheus.xml
|
|
#action {%* input%*.} {#line gag}
|
|
#action {You hear a loud clang as something under the vehicle snaps.} {#line gag;?charlieware? {play -r gs Starship/Harvesting/Explosion};?charlieware? {play -r gs Vehicle/Damaged}}
|
|
#action {You tap a 'MINERAL' icon on a status console.} {#line gag;?charlieware? {play -r gs Starship/Computer/MiniKeyboard}}
|
|
#action {You press %* button labeled %*} {#line gag;?charlieware? {play -r gs General/Devices/ButtonPush}}
|
|
#action {The vehicle rumbles a bit as it moves towards the vehicle hatch of %*} {#line gag;?charlieware? {play -r gs Vehicle/Start}}
|
|
#action {The vehicle comes to a stop inside the vehicle bay and the engines pitch down to an idle level. You hear several muted clangs as a set of clamps secure themselves to the body of the vehicle.} {#line gag;?charlieware? {play -r gs Vehicle/CarStop}}
|
|
#action {The vehicle rumbles a bit as it moves towards the vehicle hatch.} {#line gag;?charlieware? {play -r gs Vehicle/Start}}
|
|
#action {You pour some berries into%*and start making%*.} {?charlieware? {play -r gs General/Devices/JuiceMachine}}
|
|
#action {You remove%*from the water!} {#line gag;?charlieware? {play -r gs General/PearlDiving/PearlFind}}
|
|
#action {You pull%*from the water and slip it into%*!} {#line gag}
|
|
#action {You start searching for valuable items with%*sifting net.} {#line gag;?charlieware? {play -r gs sift/SiftingNet}}
|
|
#action {You pull%*sifting net out of the water, empty.} {#line gag}
|
|
#action {%* tap%*an icon on the console.} {?charlieware? {play -r gs General/Devices/ButtonPush}}
|
|
#action {%* div%*into the water.} {?charlieware? {play -r rs Misc/PearlDiving};?charlieware? {stop gs}}
|
|
#action {%*put%*into%*oceanography container.} {?charlieware? {play -r gs General/PearlDiving/OceanographyContainer}}
|
|
#action {The scanner indicates that the current coordinates are empty of valuable items.} {#line gag;?charlieware? {play -r gs General/PearlDiving/NothingHere}}
|
|
#nop WARN simplified — original has conditions, check Prometheus.xml
|
|
#action {%* begin%*moving %* underwater shovel through the water and deep into the ground.} {?charlieware? {play -r gs General/Archaeology/Shovel}}
|
|
#nop WARN simplified — original has conditions, check Prometheus.xml
|
|
#action {%* stop%*digging, nothing as a result.} {#line gag;?charlieware? {play -r gs General/PearlDiving/Cease}}
|
|
#action {Valuable material found! Depth %*.} {?charlieware? {play -r gs General/PearlDiving/PearlLocated}}
|
|
#action {You begin swimming toward the surface.} {?charlieware? {play -r gs General/PearlDiving/Resurface};?charlieware? {play -r rs Misc/Ocean};?charlieware? {stop gs}}
|
|
#action {%* swims onto the shore.} {?charlieware? {play -r gs General/PearlDiving/Resurface}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {An alert is displayed across your suit's glasses: %*} {#line gag;#if {%1} =~ {20 minutes} {?charlieware? {play -r gs General/PearlDiving/RunningOutOfOxygen1}};#elseif {%1} =~ {10 minutes} {?charlieware? {play -r gs General/PearlDiving/RunningOutOfOxygen2}};#elseif {%1} =~ {5 minutes} {?charlieware? {play -r gs General/PearlDiving/RunningOutOfOxygen3}};#elseif {%1} =~ {2 minutes} {?charlieware? {play -r gs General/PearlDiving/RunningOutOfOxygen4}};#elseif {%1} =~ {1 minute} {?charlieware? {play -r gs General/PearlDiving/RunningOutOfOxygen5}}}
|
|
#action {You clip %* to %* weapon belt with %* clips.} {?charlieware? {play -r gs General/Misc/Belt1}}
|
|
#action {You unclip %* from %* weapon belt with %* clips.} {?charlieware? {play -r gs General/Misc/Belt2}}
|
|
#action {%* press%* finger on the scanner next to the %*.} {?charlieware? {play -r gs Starship/Misc/Scanning}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {The scanner flashes a %* light.} {#if {%1} =~ {green} {?charlieware? {play -r gs Starship/Misc/ScanSuccess}};#elseif {%1} =~ {red} {?charlieware? {play -r gs Starship/Misc/ScanFailure}}}
|
|
#action {Sorry, that area is restricted to %* only.} {?charlieware? {play -r gs Starship/Misc/ScanFailure}}
|
|
#action {You are denied access to that information.} {?charlieware? {play -r gs Starship/Misc/ScanFailure}}
|
|
#action {There %* to transfer.} {?charlieware? {play -r gs Starship/Misc/ScanFailure}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {A small light near the hatch of %* flashes %*} {#if {%2} =~ {once} {?charlieware? {play -r gs Starship/Misc/AirlockFlashesOnce}};#elseif {%2} =~ {twice} {?charlieware? {play -r gs Starship/Misc/AirlockFlashesTwice}}}
|
|
#action {The medical drones begin healing your wounds.} {?charlieware? {play -r gs General/Misc/MedicalOperation}}
|
|
#action {%* instruct%*the medical drones to heal %*} {?charlieware? {play -r gs General/Misc/MedicalOperation}}
|
|
#action {%* feel%*refreshed and full of energy as the healing finishes.} {?charlieware? {play -r gs General/Misc/MedicalEnd}}
|
|
#action {The drones stop healing %*} {?charlieware? {play -r gs General/Misc/MedicalEnd}}
|
|
#action {You see several lights blink in rapid succession on the navigation console, informing you that the ship is being %* by %*.} {#line gag;?charlieware? {play -r gs Starship/Computer/SomeoneScannedYou}}
|
|
#action {Now viewing monitoring satellite %*. This satellite is monitoring %*.} {#line gag;?charlieware? {play -r gs General/Misc/Satellite}}
|
|
#action {%* shout%*, "%*"} {#line gag;?charlieware? {play -r gs General/Hosts/Shouts}}
|
|
#action {Thanks for playing!} {?charlieware? {play -r gs General/Hosts/Gift}}
|
|
#action {Oooooooo, look! You get some extra points! Yaaaayy!} {#line gag;?charlieware? {play -r gs General/Hosts/ThankYou}}
|
|
#action {Thank you for assisting!} {?charlieware? {play -r gs General/Hosts/ThankYou}}
|
|
#action {You receive %* points!} {?charlieware? {play -r gs General/Misc/Points}}
|
|
#action {You press a button.} {?charlieware? {play -r gs General/Devices/ButtonPush}}
|
|
#nop WARN simplified — original has conditions, check Prometheus.xml
|
|
#action {The planetary damage of this planet is %* units out of 100.0 units.} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {You hear a soft knocking from the starship's hull.} {?charlieware? {play -r gs Starship/Misc/HullKnocking}}
|
|
#action {You calmly knock on the hull of %*} {?charlieware? {play -r gs Starship/Misc/HullKnocking}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {You%*open %*} {#if {%2} =~ {container} {?charlieware? {play -r gs General/Misc/ContainerOpen}};#elseif {%2} =~ {food} {?charlieware? {play -r gs General/Misc/FridgeOpen}};#elseif {%2} =~ {oven} {?charlieware? {play -r gs General/Misc/OvenDoorOpen}};#elseif {%2} =~ {pot} {?charlieware? {play -r gs General/Misc/ContainerOpen}};#elseif {%2} =~ {drink mixer} {?charlieware? {play -r gs General/Misc/DrinkMixerOpen}}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {You%*close %*} {#if {%2} =~ {container} {?charlieware? {play -r gs General/Misc/ContainerClose}};#elseif {%2} =~ {food} {?charlieware? {play -r gs General/Misc/FridgeClose}};#elseif {%2} =~ {oven} {?charlieware? {play -r gs General/Misc/OvenDoorClose}};#elseif {%2} =~ {pot} {?charlieware? {play -r gs General/Misc/ContainerClose}};#elseif {%2} =~ {drink mixer} {?charlieware? {play -r gs General/Misc/DrinkMixerClose}}}
|
|
#action {Enter new security access code:} {?charlieware? {play -r gs General/Misc/Prompt}}
|
|
#action {Confirm new security access code:} {?charlieware? {play -r gs General/Misc/Prompt}}
|
|
#action {Enter old security access code for removal confirmation:} {?charlieware? {play -r gs General/Misc/Prompt}}
|
|
#action {Enter the new username:} {?charlieware? {play -r gs General/Misc/Prompt}}
|
|
#action {Enter your current password:} {?charlieware? {play -r gs General/Misc/Prompt}}
|
|
#action {Enter your new password:} {?charlieware? {play -r gs General/Misc/Prompt}}
|
|
#action {Re-enter your new password:} {?charlieware? {play -r gs General/Misc/Prompt}}
|
|
#action {Username changed from %* to %*} {?charlieware? {play -r gs General/Misc/Submit}}
|
|
#action {Password changed successfully.} {?charlieware? {play -r gs General/Misc/Submit}}
|
|
#action {An escape pod lands nearby.} {?charlieware? {play -r gs Starship/Move/EscapePodLands}}
|
|
#action {%* floats into the room and comes to a stop in your hand.} {?charlieware? {play -r gs General/Hosts/Drink}}
|
|
#action {%* flies into the room and lands in your arms.} {?charlieware? {play -r gs General/Hosts/Food}}
|
|
#action {You press the 'RELOAD' button.} {#line gag;?charlieware? {play -r gs General/Devices/ButtonPush}}
|
|
#action {A soft hum starts in the background as the launchers begin reloading.} {#line gag;?charlieware? {play -r gs Starship/Misc/RefillingBanks}}
|
|
#action {The hum subsides as %* finish reloading.} {#line gag}
|
|
#action {Letter successfully sent to %*} {?charlieware? {play -r gs General/Misc/Submit}}
|
|
#action {The %* launchers are cooling down.} {#line gag;?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {%* are already being fired.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {The LRL is recharging: %* remaining.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {The viewscreen is filled with brilliant white light as %* explodes!} {?charlieware? {play -r cs Ground/GrenadeExplode}}
|
|
#action {%* examine%*a sector scan.} {?charlieware? {play -r gs Starship/Computer/Scan4}}
|
|
#action {You activate a high-powered infrared laser beam.} {?charlieware? {play -r gs Starship/StarResearching/LActivate}}
|
|
#action {%* deftly hits a button on an infrared laser beam control board, activating the high-powered beam.} {?charlieware? {play -r gs Starship/StarResearching/LActivate}}
|
|
#action {The room lights up with a beautiful red glow as the starship fires an infrared laser beam into space towards a star.} {?charlieware? {play -r gs Starship/StarResearching/LFiring}}
|
|
#action {You notice the star begin to glow a blinding red.} {#line gag;?charlieware? {play -r gs Starship/StarResearching/LBlinding}}
|
|
#action {The pulsating light radiates as it becomes steady.} {#line gag;?charlieware? {play -r gs Starship/StarResearching/LPulsating}}
|
|
#action {The pulsating of the lights grows steady.} {#line gag;?charlieware? {play -r gs Starship/StarResearching/LSteady}}
|
|
#action {Rays of light pulsate as the starship continues to fire the infrared laser beam at the star.} {#line gag;?charlieware? {play -r gs Starship/StarResearching/LPulsating}}
|
|
#action {Suddenly, the rays of light begin pulsating quickly, and it seems as if the star is disintegrating right before your eyes.} {#line gag;?charlieware? {play -r gs Starship/StarResearching/LRapid}}
|
|
#action {The rays of light dwindle down to nothing as the starship's infrared laser beam powers down.} {#line gag;?charlieware? {play -r gs Starship/StarResearching/LDeactivate}}
|
|
#action {The starship's computer prints %* of the star research data.} {?charlieware? {play -r gs Starship/StarResearching/Printer}}
|
|
#action {The scanning console emits a series of beeps before printing %*.} {?charlieware? {play -r gs Starship/StarResearching/Printer};?charlieware? {play -r gs Starship/StarResearching/SnatchPaper}}
|
|
#action {The computer beeps and prints out a %*} {?charlieware? {play -r gs Starship/StarResearching/Printer};?charlieware? {play -r gs Starship/StarResearching/SnatchPaper}}
|
|
#action {%* remove%*a small piece of paper containing strange symbols from the printer.} {?charlieware? {play -r gs Starship/StarResearching/SnatchPaper}}
|
|
#action {The military has shut down the application process for the time being. We appologize for the inconvenience!} {?charlieware? {play -r gs Starship/Misc/ScanFailure}}
|
|
#action {I see no "%*" here.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {There are no salvage lines available.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {Things can only be transferred at a landing pad or when docked to another ship via the docking ring.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {You'll need to land at a properly equipped landing pad to transfer.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {This communication device is %*} {#if {%1} =~ {now connected} {?charlieware? {play -r gs General/Devices/Activate}};#elseif {%1} =~ {no longer trackable} {?charlieware? {play -r gs General/Devices/Deactivate}}}
|
|
#action {You have been added to the owners list of %*.} {?charlieware? {play -r gs General/Comm/LinkConfirmed}}
|
|
#action {You have been added to the recognized fingerprints to the exit %* of %*.} {?charlieware? {play -r gs General/Comm/LinkConfirmed}}
|
|
#action {You have been authorized to %*.} {?charlieware? {play -r gs General/Comm/LinkConfirmed}}
|
|
#action {You have been added to the recognized fingerprints of %*.} {?charlieware? {play -r gs General/Comm/LinkConfirmed}}
|
|
#action {You can not use this drive for %*} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {The ship was last moving %*} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {Drive could not be activated due to the vessel being in motion.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {Please drop your shields first.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {Please power up your weapons first.} {?charlieware? {play -r gs Starship/Misc/NotInSpace}}
|
|
#action {You plug %* Armor Piercing Weapon Chip into the weapons board, uploading its firmware to the computers.} {?charlieware? {play -r gs Combat/Space/ArmorPiercingChipBegin}}
|
|
#action {Something deep within the ship's bowels explodes!} {#line gag}
|
|
#action {%* datapad prints a peace of paper titled %*} {?charlieware? {play -r gs Starship/StarResearching/Printer}}
|
|
#action {%* depart%*to modify the game.} {?charlieware? {play -r gs General/Hosts/GameModificationStart}}
|
|
#action {%* finish%*modifying the game.} {?charlieware? {play -r gs General/Hosts/GameModificationStop}}
|
|
#action {A tradesman certificate has been created for you and can be found in your inventory.} {?charlieware? {play -r gs General/Hosts/Certificate}}
|
|
#action {The vehicle begins shaking in place as it prepares for launching.} {#line gag;?charlieware? {play -r gs Vehicle/Scoopers/Prelaunch}}
|
|
#action {The engines kick in and the vehicle ascends sharply as it accelerates into the atmosphere.} {#line gag;?charlieware? {play -r gs Vehicle/Scoopers/Ascending}}
|
|
#action {The engines begin rumbling slightly as the vehicle begins descending through the atmosphere.} {#line gag;?charlieware? {play -r gs Vehicle/Scoopers/Descending}}
|
|
#action {The engines calm slightly and gravity returns to normal as the vehicle steadies itself.} {#line gag;?charlieware? {play -r gs Vehicle/Thrusters}}
|
|
#action {Black lightning rips through the sky in front of the vehicle as the quantum shift matrix is activated.} {#line gag;?charlieware? {play -r gs Vehicle/QuantumDriveStart}}
|
|
#action {A black hole opens in front of the vehicle. %*} {#line gag;?charlieware? {play -r gs Vehicle/QuantumDriveFinish}}
|
|
#action {There are no damages.} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {Damage: %*%.} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {The storage area contains:} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {The storage hold contains:} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {%* activate%*the vehicle's material scoopers.} {?charlieware? {play -r gs Vehicle/Scoopers/ActivateScooper}}
|
|
#action {A loud thud can be heard as a piece of scoopable material is deposited into the storage area.} {#line gag;?charlieware? {play -r gs Vehicle/Scoopers/Scooped}}
|
|
#action {A sudden wind pummels the vehicle, making it spin out of control!} {#line gag;?charlieware? {play -r gs Vehicle/Scoopers/Wind}}
|
|
#action {Finally, the wind releases the vehicle from it's grasp.} {#line gag;?charlieware? {play -r gs Vehicle/Scoopers/Wind}}
|
|
#action {You can not scoop while the vehicle is moving.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {You can not move while attempting to scoop.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {Your scooper just took %* percent damage.} {?charlieware? {play -r gs Vehicle/Damaged}}
|
|
#action {A series of clicks is heard as a transfer process begins.} {#line gag;?charlieware? {play -r gs Starship/Misc/TransferStart}}
|
|
#action {The clicks finally vanish as the transfer process completes.} {#line gag;?charlieware? {play -r gs Starship/Misc/TransferEnd}}
|
|
#action {There is not a star in the sector.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {%* should not be moving.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {You cannot use that in hyperspace.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {Finish your hyper jump first.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {Hyperspace drive could not be activated due to the vessel being in motion.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {Scans of %* unfiltered.} {?charlieware? {play -r gs General/Devices/Activate}}
|
|
#action {Scans of %* filtered.} {?charlieware? {play -r gs General/Devices/Deactivate}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {%* tap%*a button, %*.} {#if {%3} =~ {bringing up the mined mineral status} {?charlieware? {play -r gs General/Devices/ButtonPush}};#elseif {%3} =~ {viewscreen} {?charlieware? {play -r gs General/Devices/Activate}};#elseif {%3} =~ {disabling} {?charlieware? {play -r gs General/Devices/Deactivate}}}
|
|
#action {No mined minerals could be found.} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {A light next to the PA blinks off.} {?charlieware? {play -r gs General/Devices/Deactivate}}
|
|
#action {A light blinks on next to the PA.} {?charlieware? {play -r gs General/Devices/Activate}}
|
|
#action {Only %* until Christmas!} {?charlieware? {play -r gs General/Hosts/Christmas}}
|
|
#action {The ship accelerates into hyperspace.} {#line gag;?charlieware? {play -r gs Starship/Move/Accelerate}}
|
|
#action {The ship decelerates into real space.} {#line gag;?charlieware? {play -r gs Starship/Move/Decelerate}}
|
|
#action {The ship suddenly shoots into realspace.} {#line gag;?charlieware? {play -r gs Starship/Move/Decelerate}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {%* turn%* UTF-Issue radio with %* high-definition speaker %*.} {#if {%4} =~ {on} {?charlieware? {play -r gs General/Devices/Activate}};#elseif {%4} =~ {off} {?charlieware? {play -r gs General/Devices/Deactivate}}}
|
|
#action {There are no artifacts in the storage area.} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {The following artifacts are in the storage area:} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {Vehicle Bay Status:} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {The %* should be in space before you attempt this.} {?charlieware? {play -r gs Starship/Misc/NotInSpace}}
|
|
#action {You're no longer in that sector.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {You are having a hard time using the controls do to your uncoordinated state.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {You hear an odd noise coming from the direction of the ship's hatch.} {?charlieware? {play -r gs Starship/HatchCracking/HatchCracked}}
|
|
#action {You have just received %* Easter eggs as a gift! Found in your inventory!} {?charlieware? {play -r gs General/Misc/EggHunt}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {The scanning console emits a series of beeps before depositing %*.} {#if {%1} =~ {Easter egg} {?charlieware? {play -r gs General/Misc/EggHunt}}}
|
|
#action {You open %* Easter egg... And find %* inside!} {?charlieware? {play -r gs General/Misc/EggItem}}
|
|
#action {%* Portable Military Computer with %* touch screen flashes a message on its screen, telling you that a new report has been added to the network.} {?charlieware? {play -r gs General/Devices/NewMilitaryReport}}
|
|
#action {%* enter%*a shiny lift.} {?charlieware? {play -r gs General/Misc/Movement}}
|
|
#action {%* step%*out of the lift.} {?charlieware? {play -r gs General/Misc/Movement}}
|
|
#action {A smooth hum starts in the background and the lift begins moving.} {?charlieware? {play -r gs Starship/Misc/LiftGo};?charlieware? {play -r gs Ship/Misc/LiftMoving}}
|
|
#action {The hum slowly stops as the lift arrives at its destination.} {?charlieware? {play -r gs Starship/Misc/LiftArrived}}
|
|
#action {A computer screen flickers to life, displaying a pictograph transmission from %*} {?charlieware? {play -r gs Starship/Computer/CameraFeed}}
|
|
#action {You are dead!} {?charlieware? {play -r gs General/Misc/Death}}
|
|
#action {%* is dead!} {?charlieware? {play -r gs General/Misc/Death}}
|
|
#action {You wrap a%*around your waist and clip the ends together.} {?charlieware? {play -r gs General/Misc/ItemWear};?charlieware? {play -r gs General/Misc/ItemWearBelt}}
|
|
#action {You unclip a%*and remove it from around your waist.} {?charlieware? {play -r gs General/Misc/ItemWearBelt};?charlieware? {play -r gs General/Misc/ItemUnwear}}
|
|
#action {~^(.*?) (don|dons|strap|straps|wear|wears) (.*?)\.$} {?charlieware? {play -r gs General/Misc/ItemWear}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {~^(.*) (remove|removes|unstrap|unstraps) (.*?)\.$} {#if {%3} =~ {before} {?charlieware? {play -r gs General/Misc/Cancel}};#elseif {%3} =~ {your electronic gadgets first} {?charlieware? {play -r gs General/Misc/Cancel}};#elseif {%3} =~ {from} {#line gag};#else {?charlieware? {play -r gs General/Misc/ItemUnwear}}}
|
|
#action {The ship shakes slightly when something impacts the hull.} {#line gag}
|
|
#action {You feel a jolt as the ship crashes into a small, previously unseen asteroid.} {#line gag}
|
|
#action {The engines roar for a short moment, something blocking the ship's movement.} {#line gag}
|
|
#action {The ship clips a derelict as it moves through the sector.} {#line gag}
|
|
#action {You hear the screaming of metal as the ship flies straight into an unseen shipwreck.} {#line gag}
|
|
#action {The ship moves carefully in the vastness of hyperspace.} {#line gag;?charlieware? {play -r gs Starship/Move/Hyperrouting}}
|
|
#action {The smell of %* wafts into the room.} {?charlieware? {play -r gs Starship/Misc/Scents}}
|
|
#action {%* begin%*scribbling something on a PBS. Inc. lottery ticket...} {?charlieware? {play -r gs General/Misc/Scribble}}
|
|
#action {You place %* in %*} {?charlieware? {play -r gs General/Archaeology/Container}}
|
|
#action {The defense shields strengthen for a moment to mitigate damage.} {#line gag;?charlieware? {play -r cs Space/FireReflected}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {Condensing of multiple debris clouds %*.} {#if {%1} =~ {enabled} {?charlieware? {play -r gs General/Devices/Activate}};#elseif {%1} =~ {disabled} {?charlieware? {play -r gs General/Devices/Deactivate}}}
|
|
#action {%* tuck%*away %*} {?charlieware? {play -r cs Ground/Unwield}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {%* yank%*from %*.} {#line gag;#if {%1} =~ {You} {?charlieware? {play -r cs Ground/Disarm}};#else {?charlieware? {play -r cs Ground/Disarmed}}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {%* attempt%*to disarm %* but fail%*} {#line gag;#if {%1} =~ {You} {?charlieware? {play -r cs Ground/DisarmingFailed}};#else {?charlieware? {play -r cs Ground/DisarmFailed}}}
|
|
#action {%* attempt%*to disarm %* but %* hold%*onto %* weapon with a titan grip!} {#line gag}
|
|
#action {You are zapped by a forcefield as you try to move %*.} {?charlieware? {play -r gs Starship/Computer/Electricity}}
|
|
#nop WARN simplified — original has conditions, check Prometheus.xml
|
|
#action {You see %* here.} {?charlieware? {play -r gs General/Misc/EggItem}}
|
|
#action {You win!} {?charlieware? {play -r gs General/Misc/YouWin}}
|
|
#action {You lose!} {?charlieware? {play -r gs General/Misc/YouLose}}
|
|
#action {It seems that your guess was right!} {?charlieware? {play -r gs General/Misc/YouWin}}
|
|
#action {Sorry, but your guess was wrong. %*} {#line gag;?charlieware? {play -r gs General/Misc/YouLose}}
|
|
#action {You feel the ship shudder slightly as something impacts the hull.} {#line gag}
|
|
#action {The shields strengthen, absorbing most of the impact.} {#line gag}
|
|
#action {The displays flicker and the ship's lights dim briefly as more power is diverted to the shields.} {#line gag;?charlieware? {play -r gs Starship/Computer/CameraFeed}}
|
|
#action {The ship shakes, pouring more power to the beam.} {#line gag;?charlieware? {play -r gs Vehicle/Store}}
|
|
#action {Your command could not be executed at this time. %*} {?charlieware? {play -r gs General/Misc/Traceback}}
|
|
#action {The ship rocks violently as something impacts the hull!} {#line gag}
|
|
#action {You feel the ship jolt suddenly as something impacts the hull.} {#line gag}
|
|
#action {%* the main owner of this starship. %*} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {You glance at the repair status panel.} {#line gag;?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {The %* banks are already full.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {%*You were awarded %* points for the resolution of report %*} {#line gag;?charlieware? {play -r gs General/Hosts/ThankYou};?charlieware? {play -r gs General/Misc/Points}}
|
|
#action {%*You have unread personal announcements, displaying them now.%*} {#line gag;?charlieware? {play -r gs General/Hosts/ThankYou};?charlieware? {play -r gs General/Misc/NewMail}}
|
|
#action {%* personally wants to thank you for playing Prometheus! As a token of appreciation, have this!} {?charlieware? {play -r gs General/Hosts/ThankYou};?charlieware? {play -r gs General/Hosts/AddCredits}}
|
|
#action {A voice comes from the speaker of %*, "%*"} {#line gag;?charlieware? {play -r gs General/Comm/CommChirp1}}
|
|
#nop complex trigger (auto-translated conditionals)
|
|
#action {You hear a slight hum as the ship %*.} {#line gag;#if {%1} =~ {cloaks} {?charlieware? {play -r gs Starship/Misc/CloakOn}};#elseif {%1} =~ {becomes visible} {?charlieware? {play -r gs Starship/Misc/CloakOff}}}
|
|
#action {Due to the amount of energy drawn by the cloaking generator, you can not fire weapons while cloaked.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {You already have that!} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {The ship accelerates, making the blackness around you shiver as it flies through hyperspace.} {#line gag}
|
|
#action {The beam returns with something in its grasp.} {#line gag;?charlieware? {play -r gs Vehicle/Store}}
|
|
#action {The ship shakes, pouring more power into %*.} {#line gag;?charlieware? {play -r gs Starship/Misc/Background5}}
|
|
#action {Some whooshes and clangs come from below.} {#line gag;?charlieware? {play -r gs Vehicle/Store}}
|
|
#action {The equipment is non-functional when damaged. Please repair it fully before proceeding.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {A hum builds up for a second, but quickly subsides; apparently nothing was found.} {#line gag;?charlieware? {play -r gs Starship/Harvesting/NoMinerals}}
|
|
#action {The beam stops abruptly, seemingly unable to move.} {#line gag}
|
|
#action {There is nothing to be transfered.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {All drones are busy repairing.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {You instruct the microdrones to repair the damaged equipment.} {#line gag}
|
|
#nop WARN simplified — original has conditions, check Prometheus.xml
|
|
#action {Distance: %*.} {?charlieware? {play -r gs General/Misc/Roundtime}}
|
|
#action {^\%*\%*\%*(.%*) has (arrived to answer (.%*)\'s assist|resolved an assist from (.%*))\.([\%*\%*\%*]?)$} {#line gag}
|
|
#action {~^Being (hauled|harvested|mined|cleaned)\, no\.$} {#line gag}
|
|
#action {Enter security access code:} {?charlieware? {play -r gs Starship/Misc/Code}}
|
|
#action {The keypad beeps, allowing you to pass.} {#line gag;?charlieware? {play -r gs Starship/Misc/ScanSuccess}}
|
|
#action {A small panel flashes 'Access denied' when you tap some keys on the keypad.} {#line gag;?charlieware? {play -r gs Starship/Misc/ScanFailure}}
|
|
#action {~^Verb programmed\.$} {?charlieware? {play -r gs General/Hosts/SaveSuccessful}}
|
|
#action {~^Verb not programmed\.$} {?charlieware? {play -r gs General/Hosts/SaveFailed}}
|
|
#action {The starship jolts to the side as armor piercing shells smack into it by %*.} {#line gag}
|
|
#action {A nearby console beeps twice in rapid succession, indicating the occurrence of a naturally occuring spacial anomaly. A spacebear has just disappeared from sensors.} {?charlieware? {play -r gs Starship/Computer/SpacebearVanish}}
|
|
#action {Event mode is now enabled, which means that OOC channel access is unavailable. We hope you enjoy the event!} {?charlieware? {play -r gs General/Hosts/EventsAdded}}
|
|
#action {Event mode has been disabled, the hosts hope you enjoyed. OOC channels will be restored.} {?charlieware? {play -r gs General/Channels/OOC}}
|
|
#action {Red lights on warning signs begin to flash, indicating that the ship is in the midst of a solar storm.} {#line gag;?charlieware? {play -r gs General/Misc/Alarm}}
|
|
#action {The red lights on the solar storm warning signs stop flashing.} {#line gag}
|
|
#action {Hyperscan results:} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {Invaded report:} {?charlieware? {play -r gs Starship/Computer/Display}}
|
|
#action {The communication beacons are currently unreachable. Unable to start teleportation process...} {?charlieware? {play -r gs General/Comm/Disabled}}
|
|
#action {Teleporting is not possible while the starship is unable to connect to the communication beacons.} {?charlieware? {play -r gs General/Comm/Disabled}}
|
|
#action {That doesn't seem to be working.} {?charlieware? {play -r gs General/Comm/Disabled}}
|
|
#action {Out of character channels are currently disabled. They will be back soon!} {?charlieware? {play -r gs General/Comm/Disabled}}
|
|
#action {You begin your journey towards %*.} {?charlieware? {play -r gs General/Misc/SpeedwalkStart}}
|
|
#action {You arrive at %*.} {?charlieware? {play -r gs General/Misc/SpeedwalkDestination}}
|
|
#action {%* sanitation droid arrives.} {?charlieware? {play -r gs General/Misc/SanitationDroidArrives}}
|
|
#action {%* sanitation droid trundles around the area, collecting dropped items.} {?charlieware? {play -r gs General/Misc/SanitationDroidCollects}}
|
|
#action {%* sanitation droid heads %*.} {?charlieware? {play -r gs General/Misc/SanitationDroidLeaves}}
|
|
#action {You can't lock on this ship!} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {You are having a hard time using the controls due to your uncoordinated state.} {?charlieware? {play -r gs General/Misc/Cancel}}
|
|
#action {%* activate%* the jetpack of %* spacesuit%*} {#line gag;?charlieware? {play -r gs General/Devices/JetStart}}
|
|
#action {%* jetpack of %* spacesuit deactivates.} {#line gag;?charlieware? {play -r gs General/Devices/JetEnd}}
|
|
#action {%*Type a destination name. Leave blank for a full menu, cancel with '@abort' or 'A'%*} {?charlieware? {play -r gs General/Misc/Prompt}}
|
|
#action {You hear a ghostly moan echoing through the vast reaches of space.%*} {?charlieware? {play -r gs General/Misc/ghostSound}}
|
|
#action {You hear a ghostly moan echoing around you.} {#line gag;?charlieware? {play -r gs General/Misc/ghostMoan}}
|
|
#action {A long wailing cry shatters the silence.} {#line gag;?charlieware? {play -r gs General/Misc/ghostMoan}}
|
|
|
|
#nop --- End of Prometheus soundpack ---
|