diff --git a/scripts/actions.tin b/scripts/actions.tin new file mode 100644 index 0000000..9d9ac02 --- /dev/null +++ b/scripts/actions.tin @@ -0,0 +1,767 @@ +#action {~^\#\$\#soundpack(.*?)$} {#line gag} +#action {~^\#\$\#mcp version\: 2\.1 to\: 2\.1$} {#line gag} +#nop complex trigger (auto-translated conditionals) +#action {~^\#\$\#soundpack social \| (channel|room) \| (female|male|neuter) \| (.+)$} {#line gag;#if {%3} =~ {cackle} {?charlieware? {play -r gs Socials/Cackle_%2}};#elseif {%3} =~ {cough} {?charlieware? {play -r gs Socials/Cough_%2}};#elseif {%3} =~ {scream} {?charlieware? {play -r gs Socials/Scream_%2}};#elseif {%3} =~ {yawn} {?charlieware? {play -r gs Socials/Yawn_%2}};#elseif {%1} =~ {room} {?charlieware? {play -r gs Socials/Stand}};#elseif {%3} =~ {sit} {?charlieware? {play -r gs Socials/Sit}};#else {?charlieware? {play -r gs Socials/%3}}} +#action {~^([\-]+)$} {#line gag} +#action {[Input]} {?charlieware? {play -r gs General/Misc/Prompt}} +#action {Username:} {?charlieware? {play -r gs General/Misc/Prompt}} +#action {Password:} {?charlieware? {play -r gs General/Misc/Prompt}} +#action {The sharp noise of a piercing arrow cutting through space can be heard before %* deposited.} {?charlieware? {play -r gs General/Misc/arrowImpact}} +#action {Report complete.} {?charlieware? {play -r gs General/Misc/Submit}} +#action {Suggestion sent.} {?charlieware? {play -r gs General/Misc/Submit}} +#action {~^Wait (\d+) (seconds?|minutes?)\.$} {?charlieware? {play -r gs General/Misc/Cancel}} +#nop complex trigger (auto-translated conditionals) +#action {~^\[([A-Za-z- ]+)\][,:]? ["]?(.*)["]?$} {#line gag;#if {%1} =~ {info} {?charlieware? {play -r gs General/Misc/LoggedOn}};#elseif {%2} =~ {left the game} {?charlieware? {play -r gs General/Misc/LoggedOff}};#elseif {%2} =~ {ground on} {?charlieware? {play -r cs Ground/GroundTroops}};#elseif {%2} =~ {enemies are forcing a landing} {?charlieware? {play -r gs General/Comm/FlightControlForcedLanding}};#elseif {%2} =~ {Forced landing at} {?charlieware? {play -r gs General/Comm/FlightControlForcedLanding}};#elseif {%2} =~ {inbound enemy} {?charlieware? {play -r gs General/Comm/FlightControlEnemiesEntering}};#elseif {%2} =~ {retreating} {?charlieware? {play -r gs General/Comm/FlightControlEnemiesRetreating}};#elseif {%1} =~ {Commpipe} {?charlieware? {play -r gs Starship/Misc/Prepared}};#elseif {%1} =~ {detected in the sector} {?charlieware? {play -r gs Starship/Computer/EnemyDetected}};#elseif {%1} =~ {flying cherub} {?charlieware? {play -r gs Starship/Computer/flyingCherub}};#elseif {%1} =~ {artifact} {?charlieware? {play -r gs Starship/Computer/Artifact}};#elseif {%1} =~ {friendly} {?charlieware? {play -r gs Starship/Computer/FriendlyShip}};#elseif {%1} =~ { relic} {?charlieware? {play -r gs Starship/Computer/Relic}};#elseif {%1} =~ {comet} {?charlieware? {play -r gs Starship/Computer/Comet}};#elseif {%1} =~ {shipwreck} {?charlieware? {play -r gs Starship/Computer/Shipwreck}};#elseif {%1} =~ {planet} {?charlieware? {play -r gs Starship/Computer/Planet}};#elseif {%1} =~ {spacestation} {?charlieware? {play -r gs Starship/Computer/SpaceStation}};#elseif {%1} =~ { star } {?charlieware? {play -r gs Starship/Computer/Star}};#elseif {%1} =~ {derelict starship} {?charlieware? {play -r gs Starship/Derelicts/AlienStarship}};#elseif {%1} =~ {asteroid} {?charlieware? {play -r gs Starship/Computer/Asteroid}};#elseif {%1} =~ {debris} {?charlieware? {play -r gs Starship/Computer/Debris}};#elseif {%1} =~ {spacebear} {?charlieware? {play -r gs Starship/Computer/Spacebear}};#elseif {%2} =~ {Beam locked} {?charlieware? {play -r gs Starship/Computer/Warning}};#elseif {%2} =~ {The beam stops abruptly} {?charlieware? {play -r gs Starship/Computer/Warning}};#elseif {%2} =~ {Excavation cannot continue due to the equipment being damaged} {?charlieware? {play -r gs Starship/Computer/Warning}};#elseif {%1} =~ {ship construction} {?charlieware? {play -r gs General/Comm/Notify};?charlieware? {play -r gs General/Misc/NewsFlash}};#elseif {%1} =~ {events} {?charlieware? {play -r gs General/Hosts/EventsAdded}}} +#action {[Frequency %*] %*} {#line gag;?charlieware? {play -r gs General/Channels/Frequency}} +#action {[%* to you]%*} {?charlieware? {play -r gs General/Channels/Private}} +#action {[You to %*]%*} {?charlieware? {play -r gs General/Channels/Private}} +#action {Your application has been submitted.} {?charlieware? {play -r gs General/Misc/Submit}} +#action {The application console beeps as %* complete%*submitting an application.} {?charlieware? {play -r gs Starship/Misc/ScanSuccess}} +#action {Thank you for your answer!} {?charlieware? {play -r gs General/Misc/Submit}} +#action {Application submitted. Randomly check your hypermail to see your application status.} {?charlieware? {play -r gs General/Misc/Submit}} +#action {Beeps can be heard as the starship surveys the planet.} {?charlieware? {play -r gs Starship/Misc/Scanning}} +#action {Beeps and clicks can be heard as the starships surveyor activates.} {?charlieware? {play -r gs Starship/Misc/Scanning}} +#action {The starship completes surveying the planet.} {#line gag;?charlieware? {play -r gs General/Misc/Submit}} +#nop complex trigger (auto-translated conditionals) +#action {The screen of %* hypernet browser with %* touchscreen flashes briefly, indicating that %*} {#line gag;#if {%3} =~ {new hypermail waiting for you} {?charlieware? {play -r gs General/Misc/NewMail}};#elseif {%3} =~ {There is a new message in the forums} {?charlieware? {play -r gs General/Devices/NewForumPost}}} +#action {~^\(From outside\: (.*)\)$} {#line gag;?charlieware? {play -r gs Starship/Computer/CameraFeed}} +#action {~^\(In (.*)\: (.*)\)$} {#line gag;?charlieware? {play -r gs Starship/Computer/CameraFeed}} +#action {%* "%* requesting %* clearance%*" into a small microphone mounted on the console.} {?charlieware? {play -r gs General/Comm/CommChirp1}} +#action {Announcement from %*: %*} {?charlieware? {play -r gs General/Hosts/Announcement}} +#action {[SUB-ANNOUNCEMENT | %*]: "%*"} {?charlieware? {play -r gs General/Hosts/SubAnnouncement}} +#action {[Code updates] %*} {?charlieware? {play -r gs General/Channels/CodeUpdates}} +#action {~^Attention\! (.*)$} {?charlieware? {play -r gs General/Misc/News}} +#action {~^\*\*\* Notice from (.*) \*\*\*$} {?charlieware? {play -r gs General/Misc/NewsFlash}} +#nop complex trigger (auto-translated conditionals) +#action {You hear a humming noise %*.} {#line gag;#if {%1} =~ {as the docking bay door opens} {?charlieware? {play -r gs Starship/Move/DockingBayDoorOpen}};#elseif {%1} =~ {as the docking bay door closes} {?charlieware? {play -r gs Starship/Move/DockingBayDoorClose}}} +#action {The humm dies down as the starship's powerup fails.} {?charlieware? {play -r gs Starship/Misc/BadCell}} +#action {You press a large button on %* wormhole recall remote.} {?charlieware? {play -r gs General/Devices/ButtonPush}} +#action {Suddenly, you feel a pulling sensation behind your shoulderblades, and you are thrown into the swirling depths of a wormhole.} {#line gag;?charlieware? {play -r gs General/Misc/Teleported};?charlieware? {stop gs}} +#action {~^(An? .*) wormhole recall remote says in a synthesized voice \, "(.*)"$} {?charlieware? {play -r gs Socials/Say};?charlieware? {stop gs}} +#action {~^A robotic voice from (.*) wormhole transport console says\, "(.*)"\.$} {?charlieware? {play -r gs Socials/Say}} +#action {The monitor on %* wormhole transport console flashes the words: %*} {?charlieware? {play -r gs Socials/Say}} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {You hear the roar of %* starship from outside.} {#line gag} +#action {A message is displayed in bright red on the screen, "%*"} {#line gag} +#nop complex trigger (auto-translated conditionals) +#action {The computer announces, "%*"} {#line gag;#if {%1} =~ {detected in the sector} {?charlieware? {play -r gs Starship/Computer/EnemyDetected}};#elseif {%1} =~ {artifact} {?charlieware? {play -r gs Starship/Computer/Artifact}};#elseif {%1} =~ {friendly} {?charlieware? {play -r gs Starship/Computer/FriendlyShip}};#elseif {%1} =~ { relic} {?charlieware? {play -r gs Starship/Computer/Relic}};#elseif {%1} =~ {comet} {?charlieware? {play -r gs Starship/Computer/Comet}};#elseif {%1} =~ {shipwreck} {?charlieware? {play -r gs Starship/Computer/Shipwreck}};#elseif {%1} =~ {planet} {?charlieware? {play -r gs Starship/Computer/Planet}};#elseif {%1} =~ {spacestation} {?charlieware? {play -r gs Starship/Computer/SpaceStation}};#elseif {%1} =~ { star } {?charlieware? {play -r gs Starship/Computer/Star}};#elseif {%1} =~ {derelict starship} {?charlieware? {play -r gs Starship/Derelicts/AlienStarship}};#elseif {%1} =~ {asteroid} {?charlieware? {play -r gs Starship/Computer/Asteroid}};#elseif {%1} =~ {debris} {?charlieware? {play -r gs Starship/Computer/Debris}};#elseif {%1} =~ {spacebear} {?charlieware? {play -r gs Starship/Computer/Spacebear}};#elseif {%1} =~ {Beam locked} {?charlieware? {play -r gs Starship/Computer/Warning}};#elseif {%1} =~ {debris cloud} {?charlieware? {play -r gs Vehicle/Store}};#elseif {%1} =~ {has been salvaged} {?charlieware? {play -r gs Starship/Misc/Prepared}};#elseif {%1} =~ {A present disruption field prevents safe travel out of the sector} {?charlieware? {play -r gs Starship/Move/NAVI_Interrupted}};#elseif {%1} =~ {This weapon system is disabled} {?charlieware? {play -r gs General/Misc/Cancel}};#elseif {%1} =~ {This ship transmits} {?charlieware? {play -r gs General/Channels/Sector}};#elseif {%1} =~ {This starship is not equipped with the landing equipment needed to land on asteroids} {?charlieware? {play -r gs Starship/Move/LandingImpossible}};#elseif {%1} =~ {that component is damaged beyond repair} {?charlieware? {play -r gs Starship/Computer/Warning}};#elseif {%1} =~ {recharging} {?charlieware? {play -r gs Starship/Misc/BatteryRecharging}};#elseif {%1} =~ {deployed for repair of} {?charlieware? {play -r gs Starship/Computer/RepairStart}};#elseif {%1} =~ {completed repair of} {?charlieware? {play -r gs Starship/Computer/RepairComplete}};#elseif {%1} =~ {Current repair aborted} {?charlieware? {play -r gs Starship/Computer/RepairAborted}};#elseif {%1} =~ {banks empty} {?charlieware? {play -r gs Starship/Computer/Warning}};#elseif {%1} =~ {WARNING} {?charlieware? {play -r gs Starship/Computer/Warning}};#elseif {%1} =~ {Autopilot engaged} {?charlieware? {play -r gs General/Devices/Activate}};#elseif {%1} =~ {Autopilot disengaged} {?charlieware? {play -r gs General/Devices/Deactivate}};#elseif {%1} =~ {damage taken from an explosion on the surface} {?charlieware? {play -r gs Starship/Harvesting/EquipmentDamaged}};#elseif {%1} =~ {no minerals detected} {?charlieware? {play -r gs Starship/Harvesting/NoMinerals}};#elseif {%1} =~ {is not equipped for asteroid landing} {?charlieware? {play -r gs Starship/Move/LandingImpossible}};#elseif {%1} =~ {landing impossible when} {?charlieware? {play -r gs Starship/Move/LandingImpossible}};#elseif {%1} =~ {Mission completed} {?charlieware? {play -r gs General/Misc/Congratulations}};#elseif {%1} =~ {Not enough shells left to fire} {?charlieware? {play -r gs Starship/Computer/Warning}};#elseif {%1} =~ {cannot refine all the material in the storage compartment} {?charlieware? {play -r gs Vehicle/RefineryFull}};#elseif {%1} =~ {on shipwreck} {?charlieware? {play -r gs General/Shipwrecks/BeamLockedOn}};#elseif {%1} =~ {self-destruct sequence initiated} {?charlieware? {play -r gs Starship/Misc/SelfDestructStart}};#elseif {%1} =~ {^Sixty\.$} {?charlieware? {play -r gs Starship/Misc/SelfDestructSixty}};#elseif {%1} =~ {^Thirty\.$} {?charlieware? {play -r gs Starship/Misc/SelfDestructThirty}};#elseif {%1} =~ {^Ten\.$} {?charlieware? {play -r gs Starship/Misc/SelfDestructTen}};#elseif {%1} =~ {^Five\.$} {?charlieware? {play -r gs Starship/Misc/SelfDestructFive}};#elseif {%1} =~ {^Four\.$} {?charlieware? {play -r gs Starship/Misc/SelfDestructFour}};#elseif {%1} =~ {^Three\.$} {?charlieware? {play -r gs Starship/Misc/SelfDestructThree}};#elseif {%1} =~ {^Two\.$} {?charlieware? {play -r gs Starship/Misc/SelfDestructTwo}};#elseif {%1} =~ {^One\.$} {?charlieware? {play -r gs Starship/Misc/SelfDestructOne}};#elseif {%1} =~ {beginning ground dock} {?charlieware? {play -r gs Starship/Move/DockingBayDoorOpen}};#elseif {%1} =~ {spacepowerup mode engaged} {?charlieware? {play -r gs Ship/Misc/SpacePowerStartup}};#elseif {%1} =~ {Weapon fire blocked by shields} {?charlieware? {play -r cs Space/FireReflected}};#elseif {%1} =~ {grenade firing complete} {?charlieware? {play -r cs Ground/GrenadeExplode}};#elseif {%1} =~ {computer piping} {?charlieware? {play -r gs Starship/Computer/PipeOn}};#elseif {%1} =~ {disabled} {?charlieware? {play -r gs Starship/Computer/PipeOff}};#elseif {%1} =~ {Locked onto} {?charlieware? {play -r cs Space/LockedOnOther}};#elseif {%1} =~ {Detected an attempt to launch the ship while drunk} {?charlieware? {play -r gs General/Misc/Cancel}};#elseif {%1} =~ {Firmware upgrade complete} {?charlieware? {play -r gs Combat/Space/ArmorPiercingChipDone}};#elseif {%1} =~ {Scanning} {?charlieware? {play -r gs Starship/Misc/Scanning}};#elseif {%1} =~ {Gathering data} {?charlieware? {play -r gs Starship/Misc/Scanning}}} +#action {~^Computer in (.*)\, "(.*)"$} {#line gag} +#action {No repair drones available.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Only owners can do this.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {You can't %* while %*.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {You must wait another %* while the %* generator recharges.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The low hum of the shields recharging abruptly ends.} {?charlieware? {play -r gs Starship/Computer/RepairAborted}} +#action {Repair the %* first.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The ship is already in the process of harvesting %*.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {You cannot teleport %* a ship with active shields.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {You cannot salvage while the ship is in motion.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The ship is currently unable to move.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {You should stop the ship before attempting this.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Unlock the beam first.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The starship's NAVI drive is already engaged.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Please do not attempt to salvage while your ship is in the midst of probing a derelict starship.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Wait for the acceleration to hyperspace first.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Please deactivate %* first.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The power controls of this ship are locked due to it being under construction.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The weapons are not powered up.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {You cannot deploy probes while the starship is moving.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {You cannot salvage while landing.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {X-Loritan %* has begun to generate a field of unrecorded type.} {#line gag;?charlieware? {play -r cs Space/Inbound}} +#action {%* has begun a power buildup of some kind.} {#line gag} +#action {There are no %* left in the launchers.} {?charlieware? {play -r gs Starship/Computer/Warning}} +#action {%* damaged beyond repair.} {?charlieware? {play -r gs Starship/Computer/Warning}} +#action {There is inadequate amount of ammunition left in the starship for a reload.} {?charlieware? {play -r gs Starship/Computer/Warning}} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {%* the starship's salvage scanners, which begin scanning the area for debris.} {#line gag} +#nop complex trigger (auto-translated conditionals) +#action {The computer reports that %*} {#line gag;#if {%1} =~ {completed repair of} {?charlieware? {play -r gs Starship/Computer/RepairComplete}};#elseif {%1} =~ {there is no debris} {?charlieware? {play -r gs Starship/Computer/NoDebris}};#elseif {%1} =~ {hacked into} {?charlieware? {play -r gs Starship/Derelicts/Hacked}};#elseif {%1} =~ {Attempting to retreat} {?charlieware? {play -r gs Starship/Derelicts/DestructionTriggered}};#elseif {%1} =~ {discovered an artifact} {?charlieware? {play -r gs Starship/Computer/Artifact}};#elseif {%1} =~ {returned to the ship} {?charlieware? {play -r gs Starship/Derelicts/ProbeReturn}};#elseif {%1} =~ {is 1 unit away} {?charlieware? {play -r gs Starship/Computer/OneUnitAway}};#elseif {%1} =~ {no space for the debris} {?charlieware? {play -r gs Starship/Misc/StorageFull}};#elseif {%1} =~ {Easter egg} {?charlieware? {play -r gs General/Misc/EggItem}}} +#action {The computer emits a piercing tone, alerting you that a starship has been detected in the sector's boundries.} {?charlieware? {play -r gs Starship/Computer/PiercingTone}} +#action {You hear an odd whoosh as the stored charge is discarded.} {#line gag} +#action {The hum subsides and finally falls silent as the batteries finish recharging.} {#line gag} +#action {You hear several loud thuds as a salvaging line is deployed into space.} {#line gag;?charlieware? {play -r gs Starship/Misc/DeploySalvage}} +#action {%* in-ship recharging station beeps, indicating that it's low on charge.} {?charlieware? {play -r gs General/Misc/OvenBeep}} +#nop complex trigger (auto-translated conditionals) +#action {%* press%*a button%*.} {#if {%3} =~ {chair with} {?charlieware? {play -r gs General/Misc/Chair1}};#elseif {%3} =~ {leaning it forward} {?charlieware? {play -r gs General/Misc/Chair2}};#elseif {%3} =~ {ing it} {?charlieware? {play -r gs General/Misc/Chair3}};#elseif {%3} =~ {laser power supplier} {?charlieware? {play -r cs Ground/PowerSupplierButton}};#elseif {%3} =~ {underwater scanner} {?charlieware? {play -r gs General/PearlDiving/Scanning}};#elseif {%3} =~ {capacity weapon safe} {?charlieware? {play -r gs General/Misc/SafeOpen}};#elseif {%3} =~ {close} {?charlieware? {play -r gs General/Misc/SafeClose}};#elseif {%3} =~ {on a nearby console and study the data displayed on its screen} {?charlieware? {play -r gs Starship/Computer/Display}};#elseif {%3} =~ {viewscreen} {?charlieware? {play -r gs General/Devices/Activate}};#elseif {%3} =~ {disabling} {?charlieware? {play -r gs General/Devices/Deactivate}};#elseif {%3} =~ {water begins to spray} {?charlieware? {play -r gs General/Devices/ButtonPush};?charlieware? {play -r rs Misc/Shower}};#elseif {%3} =~ {causing the spray of water to stop} {?charlieware? {play -r gs General/Devices/ButtonPush};?charlieware? {play -r gs General/Misc/ShowerEnd}};#elseif {%3} =~ {pouring from a spout} {?charlieware? {play -r gs General/Devices/ButtonPush};?charlieware? {play -r gs General/Misc/Pour}};#else {?charlieware? {play -r gs General/Devices/ButtonPush}}} +#action {%*climb%*into%*shower.} {?charlieware? {play -r gs General/Misc/ShowerCurtainOpen};?charlieware? {play -r gs General/Misc/ShowerCurtainClose}} +#action {%*leave%*the shower.} {?charlieware? {play -r gs General/Misc/ShowerCurtainOpen};?charlieware? {play -r gs General/Misc/ShowerCurtainClose}} +#action {%* push%*a button%*.} {?charlieware? {play -r gs General/Devices/ButtonPush}} +#action {~^(.*?)use(.*?)toilet(.*?)flush(.*?)\.$} {?charlieware? {play -r gs General/Misc/ToiletFlush}} +#action {The hum coming from a%*drink mixer intensifies as it prepares a drink.} {#line gag} +#action {The%*on%*drink mixer starts to fill with liquid.} {#line gag;?charlieware? {play -r gs General/Misc/DrinkMixerEnd}} +#action {%*drink mixer starts humming quietly.} {#line gag;?charlieware? {play -r gs General/Misc/DrinkMixerStart}} +#action {%*drink mixer beeps, indicating that the drink is ready.} {?charlieware? {play -r gs General/Misc/OvenBeep}} +#action {%*carefully insert%*drink disk into a slot on%*drink mixer.} {?charlieware? {play -r gs General/Misc/InsertDrinkDisk}} +#action {You fill%*canteen%*sink%*.} {?charlieware? {play -r gs General/Misc/FillCanteen}} +#action {%*pour%*some%*from%*into%*.} {?charlieware? {play -r gs General/Misc/Pour}} +#action {~^(.*?)turn(.*?)sink(.*?)on(.*?)wash(.*?)hands\.$} {?charlieware? {play -r gs General/Misc/WashingHands}} +#action {%* is carried into the room in the center of a flaming circle.} {?charlieware? {play -r gs General/Misc/FireBolt}} +#action {%* reforms into the legendary human wizard... And disappears in a circle of flames!} {?charlieware? {play -r gs General/Misc/FlameVanish}} +#action {[SECTOR COMMUNICATION] %*} {#line gag;?charlieware? {play -r gs General/Channels/Sector}} +#action {A speaker on the communication console crackles to life, and you hear %* transmitting from %*, %*} {#line gag;?charlieware? {play -r gs General/Channels/Sector}} +#action {%* say%*into a small microphone mounted on the console.} {?charlieware? {play -r gs General/Comm/CommChirp1}} +#action {%* has restored you to full health!} {?charlieware? {play -r gs General/Misc/Health}} +#action {~^\*\*\* The server will be shut down by .* in .*$} {?charlieware? {play -r gs General/Hosts/Announcement}} +#action {Number of new announcements since last visit: %*} {?charlieware? {play -r gs General/Hosts/Announcement}} +#action {Please do not command stack.} {?charlieware? {play -r gs Starship/Computer/Warning}} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {Movement fixed.} {?charlieware? {play -r gs General/Misc/Roundtime}} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {Fixed.} {?charlieware? {play -r gs General/Misc/Roundtime}} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {Roundtime fixed.} {?charlieware? {play -r gs General/Misc/Roundtime}} +#nop complex trigger (auto-translated conditionals) +#action {~^(\d+) (second|minute) (stun|round)time\.$} {#if {%2} =~ {minute} {?charlieware? {play -r gs General/Misc/Roundtime}};#elseif {%2} =~ {second} {?charlieware? {play -r gs General/Misc/Roundtime}}} +#action {You raise your status to %*!} {?charlieware? {play -r gs General/Misc/LevelUp}} +#action {No shipwrecks found. Cannot continue grabbing process.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Hyperspace drive could not be activated due to the vessle being in motion.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The sublight drive is still recharging: %* remaining.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Can't find %*.} {?charlieware? {play -r gs Starship/Computer/NothingHere}} +#action {No matching objects to "%*".} {?charlieware? {play -r gs Starship/Computer/NothingHere}} +#action {That target is no longer here.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The ship is already salvaging.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The %* is already firing.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {%* WELCOME BACK TO PROMETHEUS! %*} {#line gag;?charlieware? {play -r gs General/Misc/LoggedOn}} +#action {%* Redirecting connection to this port... %*} {#line gag;?charlieware? {play -r gs General/Misc/LoggedOn}} +#action {You ask %* if %* would like to establish a private communications link.} {?charlieware? {play -r gs General/Misc/Prompt}} +#action {Your %* emits a confirmational tone as the private link with %* is established.} {?charlieware? {play -r gs General/Comm/LinkConfirmed}} +#action {You deny %* request for a communications link.} {?charlieware? {play -r gs General/Comm/LinkDenied}} +#action {%* denies your request.} {?charlieware? {play -r gs General/Comm/LinkDenied}} +#action {%* has deleted %* communications link with you.} {?charlieware? {play -r gs General/Comm/LinkConfirmed}} +#action {You delete your communications link with %*.} {?charlieware? {play -r gs General/Comm/LinkConfirmed}} +#action {Your %* flashes a message, indicating that the remote link with its starship has been lost due to %*.} {?charlieware? {play -r gs General/Comm/LinkConfirmed}} +#action {The screen of %* with %* screen and %* switches flashes briefly, indicating that a new link to a starship has been established.} {?charlieware? {play -r gs General/Comm/LinkConfirmed}} +#action {%* private communications are disabled.} {?charlieware? {play -r gs General/Comm/Disabled}} +#action {~^Sorry\, but your command input has been blocked\. We apologize for any inconvenience this may cause you\.$} {?charlieware? {play -r gs General/Comm/Disabled}} +#action {A new poll has been opened. Use vote to answer it.} {?charlieware? {play -r gs General/Misc/Poll}} +#action {Your vote has been recorded. Thank you for voting!} {?charlieware? {play -r gs General/Misc/Submit}} +#action {The polls are now closed.} {?charlieware? {play -r gs General/Misc/Submit}} +#action {%* quickly doubletap%*a button on top of %*} {?charlieware? {play -r gs Starship/Computer/MiniKeyboard}} +#action {>> Command Aborted <<} {#line gag;?charlieware? {play -r gs General/Misc/Cancel}} +#action {Buying less than one? Nice try!} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Invalid%*} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Oops, wrong amount!} {?charlieware? {play -r gs General/Misc/Cancel}} +#nop complex trigger (auto-translated conditionals) +#action {%* flick%*a%*switch on %*.} {#if {%4} =~ {radio microphone} {?charlieware? {play -r gs Starship/Misc/RadioOn}};#elseif {%4} =~ {turning off} {?charlieware? {play -r gs Starship/Misc/RadioOff}};#elseif {%4} =~ {enabling} {?charlieware? {play -r gs General/Devices/Activate}};#elseif {%4} =~ {disabling} {?charlieware? {play -r gs General/Devices/Deactivate}}} +#action {You connect to the %* channel.} {?charlieware? {play -r gs General/Devices/Activate}} +#action {You disconnect from the %* channel.} {?charlieware? {play -r gs General/Devices/Deactivate}} +#nop complex trigger (auto-translated conditionals) +#action {AFK notifications %*} {#if {%1} =~ {enabled} {?charlieware? {play -r gs General/Devices/Activate}};#elseif {%1} =~ {disabled} {?charlieware? {play -r gs General/Devices/Deactivate}}} +#action {%*[Enter %*yes%* or %*no%*]} {?charlieware? {play -r gs General/Misc/Prompt}} +#action {[Type %*, %*]} {?charlieware? {play -r gs General/Misc/Prompt}} +#action {There are more than one matches to that argument in your links. Please be more specific.} {?charlieware? {play -r gs General/Misc/Prompt}} +#action {You have %* credits on hand and %* bank credits.} {?charlieware? {play -r gs General/Misc/ViewInfo}} +#action {You need %* more points before you can raise your status.} {?charlieware? {play -r gs General/Misc/ViewInfo}} +#action {You are %* credits in debt.} {?charlieware? {play -r gs General/Misc/ViewInfo}} +#action {~^(.*) (takes?) a sip (of|from) (.*)\.$} {?charlieware? {play -r gs Socials/Drink}} +#action {~^(.*) obscenely (slurps?) up (.*)\.$} {?charlieware? {play -r gs Socials/Drink}} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {~^(.*) (drains?) (.*) in one gulp, then (throws?) (.*) away\.$} {?charlieware? {play -r gs Socials/Drink};?charlieware? {play -r gs Socials/BreakingGlass3}} +#action {~^(.*) (takes?) a bite of (.*)\.$} {?charlieware? {play -r gs Socials/Eat}} +#action {~^(.*) (finishes|finish) the last of (.*)\!$} {?charlieware? {play -r gs Socials/EatUp}} +#action {%* lock%*the door leading %*.} {?charlieware? {play -r gs Vehicle/Lock}} +#action {%* lock%*the vehicle.} {?charlieware? {play -r gs Vehicle/Lock}} +#action {%*unlock%*the door to Apartment %* and head%*inside.} {?charlieware? {play -r gs Vehicle/Lock};?charlieware? {play -r gs General/Misc/DoorOpen}} +#nop complex trigger (auto-translated conditionals) +#action {The door leading to The foyer swings %*.} {#if {%1} =~ {open} {?charlieware? {play -r gs General/Misc/DoorOpen}};#elseif {%1} =~ {shut} {?charlieware? {play -r gs General/Misc/DoorClose}}} +#action {%*open%*the door leading out and exit%*the apartment.} {?charlieware? {play -r gs General/Misc/DoorOpen}} +#action {%* unlock%*the door leading %*.} {?charlieware? {play -r gs Vehicle/Lock}} +#action {%* unlock%*the door leading %*.} {?charlieware? {play -r gs Vehicle/Unlock}} +#action {%* unlock%*the vehicle.} {?charlieware? {play -r gs Vehicle/Unlock}} +#action {%* lock%*the door leading %*.} {?charlieware? {play -r gs Vehicle/Unlock}} +#action {%* securely bolt%* so it cannot be moved.} {?charlieware? {play -r gs General/Asteroid/AnchorStart}} +#action {%* remove%*the bolts from %* and pick%*it up.} {?charlieware? {play -r gs General/Asteroid/AnchorRemove}} +#action {You notice a faint hum as the starship orients its asteroid anchor into place.} {#line gag;?charlieware? {play -r gs General/Asteroid/AnchorStart}} +#action {You hear a whirring coming from beneath you, followed by a loud click as the ship's asteroid anchor is drilled securely into the asteroid.} {#line gag;?charlieware? {play -r gs General/Asteroid/AnchorEnd}} +#action {You hear a sharp scraping sound and look out to notice the asteroid anchor being removed from the solid rock.} {#line gag;?charlieware? {play -r gs General/Asteroid/AnchorRemove}} +#action {%* begin%*maneuvering the starship onto an asteroid.} {?charlieware? {play -r gs Starship/Move/LandAsteroid}} +#action {The ship lurches as a powerful cutting beam is launched into space.} {#line gag;?charlieware? {play -r gs Starship/Misc/SalvageLaunch}} +#action {A slight hum can be heard as an artifact retrieval tube is deployed into space.} {#line gag;?charlieware? {play -r gs Starship/Misc/SalvageLaunch}} +#action {%* press%*some buttons on %* with %*.} {?charlieware? {play -r gs Starship/Computer/MiniKeyboard}} +#action {You tap some buttons on %* hypernet browser with %* touchscreen and the screen flashes, '%*'} {#line gag;?charlieware? {play -r gs Starship/Computer/MiniKeyboard}} +#action {%* carefully slide%*into %*} {?charlieware? {play -r gs General/Archaeology/Container}} +#action {You put %* into %* container%*.} {?charlieware? {play -r gs General/Archaeology/Container}} +#action {You place %* in %* sifting bucket%*.} {?charlieware? {play -r gs General/Archaeology/Container}} +#action {Through the window, you watch a starship probe remove a section of hull with its industrial-strength drill and saw attachments, just large enough for it to enter the ship.} {#line gag;?charlieware? {play -r gs Starship/Derelicts/ProbeDrill}} +#action {Displaying docked starships:} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {Debris scanner report for the current sector:} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {Items in the storage compartment:} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {There is no trash in the storage compartment. The size of the storage compartment is %* units.} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {Combat mission} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {Record for %*} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {Available starship probes: %*} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {There is no debris to refine.} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {A barely audible hum starts as the refiner begins its work.} {#line gag;?charlieware? {play -r gs Starship/Misc/RefineryStart}} +#action {The hum stops as the refiner completes its work.} {#line gag;?charlieware? {play -r gs Starship/Misc/RefineryEnd}} +#action {Nothing is currently being constructed.} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {Battery type: %*} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {Current charge: %*} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {Defense system information for %*:} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {The following items are in the cargo hold:} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {There is nothing in the %* hold. %*} {#line gag;?charlieware? {play -r gs Starship/Computer/Display}} +#action {Available units of refined material: %* out of %*} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {The refinery tanks are %* full %*} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {~^You hear several loud thuds as automated drones (load|remove) cargo (from|into) the storage room\.$} {#line gag;?charlieware? {play -r gs Starship/Misc/TransferStart}} +#action {A drone loads %* onto its platform and carries it away.} {#line gag} +#action {The thuds coming from %*.} {#line gag;?charlieware? {play -r gs Starship/Misc/TransferEnd}} +#action {The clicks abruptly stop as the transfer finishes.} {#line gag;?charlieware? {play -r gs Starship/Misc/TransferEnd}} +#action {A loud thud can be heard from the storage room as a piece of debris is deposited by the salvaging line.} {#line gag} +#action {You retrieve a weapons status readout.} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {Status for %*} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {Charge readout:} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {Security status for %*:} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {Engine Speed: %*} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {Starship component Damage:} {#line gag;?charlieware? {play -r gs Starship/Computer/Display}} +#action {Weapon Damage:} {#line gag;?charlieware? {play -r gs Starship/Computer/Display}} +#action {A weapon is already being repaired.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {You can't teleport for %*.} {?charlieware? {play -r gs General/Misc/Cancel}} +#nop complex trigger (auto-translated conditionals) +#action {%* press%*a few keys on a console, %* the %* alert.} {#if {%3} =~ {enabling} {?charlieware? {play -r gs General/Devices/Activate}};#elseif {%3} =~ {disabling} {?charlieware? {play -r gs General/Devices/Deactivate}}} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {%* furiously input%*into a weapon locking console.} {#line gag} +#action {You feel a thrumming pulse through the deck beneath you as the shields activate.} {#line gag} +#action {You feel a slight vibration from the ship as it strengthens the shields around the ship.} {#line gag} +#action {The ship lurches abruptly as super-heated shrapnel penetrates the hull.} {#line gag} +#action {A low whine emanates from the shields as they successfully repel incoming shrapnel.} {#line gag} +#action {The plates around the hull orient themselves, deflecting the solar mass.} {#line gag} +#action {The pulsing slowly fades away as the shields around the ship deactivate.} {#line gag} +#nop complex trigger (auto-translated conditionals) +#action {You hear several sliding noises as the reflector plates %*} {#line gag;#if {%1} =~ {surround the hull} {?charlieware? {play -r gs Starship/Misc/PanelsOn}};#elseif {%1} =~ {around the hull are retracted} {?charlieware? {play -r gs Starship/Misc/PanelsOff}}} +#nop complex trigger (auto-translated conditionals) +#action {You hear a barely audible vibration followed by a %* the ship.} {#line gag;#if {%1} =~ {around} {?charlieware? {play -r gs Starship/Misc/PanelsOn}};#elseif {%1} =~ {retract} {?charlieware? {play -r gs Starship/Misc/PanelsOff}}} +#action {You hear a vibration as the solar recharge completes and the solar receptors retract back into the ship with an audible click.} {#line gag;?charlieware? {play -r gs Starship/Misc/PanelsOff}} +#action {The starship shakes slightly as rebounded weapons fire impacts the hull.} {#line gag} +#action {The ship rocks slightly as planetary lasers impact the hull from %*} {#line gag} +#action {You hear some clangs and drilling sounds as the replacement %* is installed.} {#line gag;?charlieware? {play -r gs Starship/Misc/ReplacingComponent};?charlieware? {play -r gs General/Archaeology/Clang}} +#action {You're not in space!} {?charlieware? {play -r gs Starship/Misc/NotInSpace}} +#action {You should be in space.} {?charlieware? {play -r gs Starship/Misc/NotInSpace}} +#action {The %* isn't in space.} {#line gag;?charlieware? {play -r gs Starship/Misc/NotInSpace}} +#action {The %* is not in space.} {#line gag;?charlieware? {play -r gs Starship/Misc/NotInSpace}} +#action {You can only do that in space.} {?charlieware? {play -r gs Starship/Misc/NotInSpace}} +#action {The %* is not in the required conditions to use this function.} {#line gag;?charlieware? {play -r gs Starship/Misc/NotInSpace}} +#action {The %* should be in space before %* wormhole transport console may be activated.} {?charlieware? {play -r gs Starship/Misc/NotInSpace}} +#action {%* to autopilot first.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {%* to manual pilot first.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The starship is already moving.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Hyperspace jumps cannot be aborted.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The %* is already in that sector.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The %* is not moving.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The %* is already moving.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {You're already there.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Hyperspace jump not possible while shielded.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The launchers do not need reloading.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {There are still %* left in the banks.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Invalid coordinates. Range: %* to %*} {?charlieware? {play -r gs General/Misc/Cancel}} +#nop complex trigger (auto-translated conditionals) +#action {%* has %* the sector through an unrecorded field.} {#if {%2} =~ {jumped into} {?charlieware? {play -r gs Starship/Computer/EnemyDetected}}} +#action {A chime sounds, indicating that somebody has entered an airlock.} {#line gag;?charlieware? {play -r gs Starship/Misc/AirlockChime}} +#action {You feel a slight jolt as the ship begins to move through the open bay door, and into open space.} {#line gag;?charlieware? {play -r gs Starship/Move/DockingBayDoorOpen}} +#action {You feel a slight jolt as the other ship begins to move through the open bay door, and into open space.} {#line gag;?charlieware? {play -r gs Starship/Move/DockingBayDoorOpen}} +#action {You feel a faint vibration coming from the direction of the ships docking bay.} {#line gag;?charlieware? {play -r gs Starship/Move/DockingBayDoorOpen}} +#action {You feel a slight pull as the ship is expeled from the docking bay.} {#line gag;?charlieware? {play -r gs Starship/Move/DockingBayDoorClose}} +#action {You feel a slight jolt as the ship sets down in a docking bay.} {#line gag;?charlieware? {play -r gs Starship/Move/DockingBayDoorClose}} +#action {%* make%*some selections on the docking console. The red light turns to yellow.} {?charlieware? {play -r gs Starship/Computer/MiniKeyboard}} +#action {Choosing %* (Status: powered %*).} {?charlieware? {play -r gs Starship/Computer/MiniKeyboard}} +#action {The yellow light turns to green.} {?charlieware? {stop gs}} +#action {The smooth hum of the engines builds up a bit as the ship begins moving.} {#line gag;?charlieware? {play -r gs Starship/Move/Accelerate}} +#action {The hum of the engines settles down as the ship stops moving.} {#line gag;?charlieware? {play -r gs Starship/Move/Decelerate}} +#action {You hear the sound of the ship's engine as you are propelled toward space.} {#line gag} +#action {You feel the starship accelerate as it moves toward a %*} {#line gag} +#action {That space is occupied.} {?charlieware? {play -r gs Starship/Move/SameSpace}} +#action {Those coordinates are occupied by this ship.} {?charlieware? {play -r gs Starship/Move/SameSpace}} +#action {You hear a dull roar as the ship's sublight drive propels the ship toward its destination.} {#line gag;?charlieware? {play -r gs Starship/Move/SublightExt}} +#action {%* has initiated an intrasector sublight jump.} {?charlieware? {play -r gs Starship/Move/SublightExt}} +#action {The dull roar of the sublight drive fades away as the ship reaches a destination.} {#line gag} +#action {%* float%*out into space.} {?charlieware? {play -r gs Starship/Misc/AirlockExit}} +#action {%* out of the ship's hatch.} {?charlieware? {play -r gs Starship/Misc/AirlockExit}} +#action {%* place%*hand against a sensor on %* and %*.} {?charlieware? {play -r gs Starship/Misc/Hatch4}} +#action {%* out from the hatch of %*.} {?charlieware? {play -r gs Starship/Misc/AirlockExit}} +#action {%* board%*through the unlocked hatch.} {?charlieware? {play -r gs Starship/Misc/Hatch4}} +#action {%* walk%*out into space.} {?charlieware? {play -r gs Starship/Misc/AirlockExit}} +#action {%* place%* UTF-Issue hatch cracker against %*, and press a few buttons. The device's AI immediately begins to hack into the vehicle's security systems.} {?charlieware? {play -r gs Starship/HatchCracking/HatchCrackStart};?charlieware? {play -r gs Starship/HatchCracking/WaitForCrack}} +#action {%* UTF-Issue hatch cracker displays, "Warning, a virus has been transmitted to this device!"} {?charlieware? {play -r gs Starship/HatchCracking/HatchCrackFailStart}} +#action {%* UTF-Issue hatch cracker begins to spray sparks and glow omenously, then explodes in your hand!} {?charlieware? {play -r gs Starship/HatchCracking/HatchCrackFailEnd}} +#action {In no time at all, %* UTF-Issue hatch cracker's AI has totally overpowered %* security system and unlocked the airlock.} {?charlieware? {play -r gs Starship/HatchCracking/HatchCrackEnd}} +#action {You put your hands around %* hatch repair drone and squeeze.} {?charlieware? {play -r gs Starship/HatchCracking/ActivateHatchRepairDrone}} +#action {%* hatch repair drone unfolds slowly, revealing a wide aray of tools. It begins its work with a loud racket.} {#line gag;?charlieware? {play -r gs Starship/HatchCracking/HatchRepairDroneActivationResponse}} +#action {%* hatch repair drone replaces a broken hatch component with a spare.} {#line gag;?charlieware? {play -r gs Starship/HatchCracking/ReplacePartWithSpare}} +#action {%* hatch repair drone connects to the computer and rewrites some infected code.} {#line gag;?charlieware? {play -r gs Starship/HatchCracking/ConnectAndRewrite}} +#action {%* hatch repair drone welds some metal together.} {#line gag;?charlieware? {play -r gs Starship/HatchCracking/Welding}} +#action {%* hatch repair drone hammers some metal bits back into place.} {#line gag;?charlieware? {play -r gs Starship/HatchCracking/HammerMetal}} +#action {%* hatch repair drone, its work complete, folds back up into a small ball.} {?charlieware? {play -r gs Starship/HatchCracking/DeactivateHatchRepairDrone}} +#action {The hum in the background builds up a bit as the pressurizing systems prepare for shutdown.} {#line gag;?charlieware? {play -r gs Starship/Misc/CycleStart}} +#action {The hum dies down as the pressurizing system shutdown completes.} {#line gag;?charlieware? {play -r gs Starship/Misc/AirEnd}} +#action {A low, almost unnoticeable hum becomes audible in the background as the pressurizing systems are activated.} {#line gag;?charlieware? {play -r gs Starship/Misc/AirStart}} +#action {A voice comes over the speaker and says, "%*".} {#line gag;?charlieware? {play -r gs General/Comm/CommChirp2}} +#action {A voice announces, "%*"} {#line gag;?charlieware? {play -r gs General/Comm/CommChirp2}} +#action {Primary frequency set to %*.} {?charlieware? {play -r gs General/Comm/Tune}} +#action {%* pass%*in front of %* and look%*at the display.} {?charlieware? {play -r gs General/Devices/HandheldScanner}} +#action {%* indicate%*to %* that %* wish%*for %* to follow %*.} {?charlieware? {play -r gs General/Misc/GroupJoin}} +#action {You follow %*.} {?charlieware? {play -r gs General/Misc/GroupFollow}} +#action {%* follow%*you into the area.} {?charlieware? {play -r gs General/Misc/GroupFollow}} +#action {%* request%*that %* no longer follow %*.} {?charlieware? {play -r gs General/Misc/GroupDisband}} +#action {%* ha%* away from %* group.} {?charlieware? {play -r gs General/Misc/GroupDisband}} +#action {%* left you behind.} {?charlieware? {play -r gs General/Misc/GroupDisband}} +#action {%* start%*following %*.} {?charlieware? {play -r gs General/Misc/GroupJoin}} +#action {%* stop%*following %*.} {?charlieware? {play -r gs General/Misc/GroupDisband}} +#action {%* disband%*group.} {?charlieware? {play -r gs General/Misc/GroupDisband}} +#action {The defense shields strengthen for a moment to block weapon fire.} {#line gag;?charlieware? {play -r cs Space/FireReflected}} +#action {The ship shakes violently as a powerful laser beam is reflected back at it!} {#line gag;?charlieware? {play -r cs Space/FireReflected}} +#action {This starship has been hit by %*.} {#line gag} +#action {The ship shakes as if hit by something!} {#line gag} +#action {The ship shakes violently as a projectile comes in contact with it and explodes!} {#line gag} +#action {The starship is hit by a massive energy beam!} {#line gag} +#action {The reflection plates around the ship orient themselves, successfully throwing the beam away.} {#line gag;?charlieware? {play -r cs Space/Deflect}} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {You hear a gentle hum as the weapons power up.} {#line gag;?charlieware? {play -r cs Space/WeaponsOn};?charlieware? {play -r cs Space/RedStart}} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {A loud klaxon sounds as red lights continue to flash overhead.} {#line gag;?charlieware? {play -r cs Space/RedAlert}} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {The walls and ceiling continue to pulse a crimson color as loud klaxons scream their warnings.} {#line gag;?charlieware? {play -r cs Space/RedAlert}} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {Red alert lights come to life as the starship is attacked by an opponent.} {#line gag;?charlieware? {play -r cs Space/WeaponsOn};?charlieware? {play -r cs Space/RedStart}} +#nop complex trigger (auto-translated conditionals) +#action {The walls and ceiling suddenly start glowing %*} {#line gag;#if {%1} =~ {blood} {?charlieware? {play -r cs Space/WeaponsOn}};#elseif {%1} =~ {blue} {?charlieware? {play -r cs Space/WeaponsOff}}} +#action {The starship is already on %* alert.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The interior lighting turns to pulsating yellow.} {#line gag;?charlieware? {play -r cs Space/WeaponsOff}} +#action {The overhead lights change to solid green.} {#line gag;?charlieware? {play -r cs Space/WeaponsOff}} +#action {You hear the hum fade as the weapons power down.} {#line gag} +#action {The ship shudders and the lights dim briefly as beam cannons are fired.} {#line gag} +#action {The ship vibrates mildly as torpedoes are launched.} {#line gag;?charlieware? {play -r cs Space/TorpedoFire}} +#action {Those coordinates are too far away to establish a lock.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Those controls are already in use.} {?charlieware? {play -r gs General/Misc/Cancel}} +#nop complex trigger (auto-translated conditionals) +#action {%* has launched %* at %*!} {#line gag;#if {%2} =~ {missile} {?charlieware? {play -r cs Space/OtherMissiles};?charlieware? {play -r cs Space/GrapeShot}};#elseif {%2} =~ {torpedo} {?charlieware? {play -r cs Space/OtherTorpedoes}}} +#action {The starship shakes and rattles as armor piercing shells are launched.} {#line gag} +#action {You hear a thud as guided missiles are launched into space.} {#line gag} +#action {The ship shudders as the lasers are fired.} {#line gag} +#action {The ship starts to vibrate as the long-range laser begins to draw energy.} {#line gag} +#action {The vibration ceases as the long-range laser powers down.} {#line gag} +#action {The roar of the engine calms as the starship completes its launch.} {#line gag} +#action {You notify flight control of your desire to %*} {?charlieware? {play -r gs General/Comm/CommChirp1}} +#action {You hear the sound of the engines as the ship begins to move.} {#line gag;?charlieware? {play -r gs Starship/Move/Accelerate}} +#action {The engine stops as the ship arrives at a destination.} {#line gag;?charlieware? {play -r gs Starship/Move/Decelerate}} +#action {You hear the distinctive roar of starship engines, and look up to see a starship quickly approaching from a distance, making careful maneuvers toward %* in order to %*.} {#line gag} +#action {You hear the microdrones working in the background as they repair the damage.} {#line gag} +#action {You hear a buzzing sound from the %* as repairs continue.} {#line gag} +#action {You hear a shrill screeching sound as repair drones drag replacement components across the %*} {#line gag} +#action {You hear a deafening booming sound as repairs to the ship proceed.} {#line gag} +#action {You hear an electrical zapping sound as repairs to the ship continue.} {#line gag} +#action {You hear several clinking sounds as the ship is repaired.} {#line gag} +#action {Suddenly, you hear a massive crashing and booming sound as the repair drones go to super power! They're repairing %* now!} {#line gag} +#action {The equipment returns to the ship with a clang.} {#line gag;?charlieware? {play -r gs Starship/Harvesting/EquipmentReturning}} +#action {The harvesting equipment begins drilling deep into the asteroid's surface.} {#line gag} +#action {The ship shakes softly as the comet harvesting equipment reaches out and begins harvesting the top of %* of gases.} {#line gag} +#action {You watch the harvesting equipment unfold from underneath the vessel and begin moving toward the asteroid on your ship's viewscreen.} {#line gag;?charlieware? {play -r gs Starship/Harvesting/EquipmentUnfold}} +#action {You hear some clangs and whooshes as the harvesting equipment retracts back into the ship's bowels.} {#line gag;?charlieware? {play -r gs Starship/Harvesting/EquipmentReturning}} +#action {There is no more room for trash in the storage compartment. %*} {?charlieware? {play -r gs Starship/Misc/StorageFull}} +#action {From where the equipment drilled in, a shower of rocks suddenly bursts out!} {#line gag;?charlieware? {play -r gs Starship/Harvesting/Explosion}} +#action {There is nothing here to scan.} {?charlieware? {play -r gs Starship/Computer/NothingHere}} +#action {You activate the trash collectors.} {?charlieware? {play -r gs Vehicle/Activate}} +#action {A loud thud can be heard from the storage compartment as trash is deposited by the collectors.} {#line gag;?charlieware? {play -r gs Vehicle/TrashThump}} +#action {You hear a series of clicks from below as items are removed from the storage compartment.} {#line gag;?charlieware? {play -r gs Starship/Misc/TransferStart}} +#action {The clicks coming from below abruptly stop.} {#line gag;?charlieware? {play -r gs Starship/Misc/TransferEnd}} +#action {You hear a series of clicks from below as the refinery is emptied into a starship.} {#line gag} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {%* has fired at %*.} {#line gag} +#action {There are no %* to fire.} {?charlieware? {play -r gs Starship/Computer/Warning}} +#action {Either the launchers do not need reloading, or the ship lacks the required ammunition.} {?charlieware? {play -r gs General/Misc/Cancel}} +#nop complex trigger (auto-translated conditionals) +#action {The vehicle shudders as %*} {#line gag;#if {%1} =~ {cannons are fired} {?charlieware? {play -r gs Starship/Misc/SalvageLaunch}};#elseif {%1} =~ {a grenade is launched toward a target} {?charlieware? {play -r cs Ground/GrenadeFire}};#elseif {%1} =~ {a grenade comes in contact with its armor and explodes} {?charlieware? {play -r cs Ground/GrenadeExplode}}} +#nop complex trigger (auto-translated conditionals) +#action {%* has fired %* at %*} {#line gag;#if {%2} =~ {minicannons} {?charlieware? {play -r gs Starship/Misc/SalvageLaunch}};#elseif {%2} =~ {a greenade} {?charlieware? {play -r cs Ground/GrenadeFire}}} +#action {%* has a lock on this starship.} {?charlieware? {play -r cs Space/LockedOnYou}} +#action {Self-destruct sequence initiated! Destruction in sixty seconds.} {?charlieware? {play -r gs Starship/Misc/SelfDestructStart}} +#action {The relic... EXPLODES!} {?charlieware? {play -r gs Starship/Misc/RelicExplosion}} +#action {The ship lurches as a powerful cutting beam is launched to space.} {#line gag;?charlieware? {play -r gs General/Shipwrecks/BeamLaunch}} +#action {Grabbing is already in progress.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The ship rumbles as the beam carefully cuts its way into the wreck.} {#line gag;?charlieware? {play -r gs General/Shipwrecks/BeamCutting}} +#action {With a jolt, the beam returns to the ship.} {#line gag;?charlieware? {play -r gs General/Shipwrecks/BeamJolt}} +#action {The ship lurches as the cutting beam destroys the shipwreck into millions of tiny pieces!} {#line gag} +#action {You cannot grab any more.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The ship suddenly lurches violently as something hits it!} {#line gag} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {An alert flashes on a nearby power management console for your immediate attention: "%*"} {?charlieware? {play -r gs Starship/Computer/Warning}} +#action {A low hum starts in the background as the batteries begin recharging.} {#line gag} +#action {A compacted mass of energy slams into %*} {#line gag;?charlieware? {play -r cs Space/LRL4}} +#action {%* has harmlessly discharged a massive energy beam into space.} {#line gag} +#action {A soft hum starts somewhere within the bowels of the ship as the %* banks are refilled.} {#line gag;?charlieware? {play -r gs Starship/Misc/RefillingBanks}} +#action {The hum subsides as the %* bank refilling completes.} {#line gag} +#action {A low hum comes to life as the shields begin recharging.} {#line gag;?charlieware? {play -r gs Starship/Misc/ShieldsRecharging}} +#action {The low hum fades away as the shields finish recharging.} {#line gag} +#action {The floor beneath your feet begins rumbling softly as the refinery is activated.} {#line gag;?charlieware? {play -r gs Vehicle/TrashRefinery}} +#action {The rumble beneath your feet eases off as the refinery powers down.} {#line gag} +#action {The construction facility is powering up.} {#line gag;?charlieware? {play -r gs Starship/Misc/ConstructionFacilityPowerUp}} +#action {A low hum starts up as the construction facility is activated.} {#line gag;?charlieware? {play -r gs Starship/Misc/ConstructionFacilityPowerUp}} +#action {The barely noticeable hum of the construction facility dies as it is deactivated.} {#line gag;?charlieware? {play -r gs Starship/Misc/ConstructionFacilityPowerDown}} +#action {The construction facility is shutting down.} {#line gag;?charlieware? {play -r gs Starship/Misc/ConstructionFacilityPowerDown}} +#action {The hum stops as the refinery completes its work.} {#line gag;?charlieware? {play -r gs Starship/Misc/ConstructionFacilityPowerDown}} +#action {A slowly rotating black rift appears in front of the ship.} {#line gag;?charlieware? {play -r gs Starship/Move/RiftForms}} +#action {The ship shakes as it ripples the fabric of space, entering a rift of deep, pulsing blackness.} {#line gag;?charlieware? {play -r gs Starship/Move/Rift}} +#action {The ship slows down as it comes closer to the final destination.} {#line gag} +#action {The ship suddenly shoots out of the rift and into another sector. The rift rapidly shrinks and disappears.} {#line gag} +#action {With a final jolt, the starship slows as it exits the Worldway.} {#line gag} +#action {The starship shudders as it enters a %*} {#line gag} +#action {With a final jolt, the starship slows as it exits the %*} {#line gag;?charlieware? {play -r gs Starship/Move/StargateNotification}} +#action {Would you like to drive out of the ship's vehicle hatch%*} {?charlieware? {play -r gs General/Misc/Prompt}} +#action {You detect a faint rumbling as the starship begins to orient toward another ship.} {#line gag;?charlieware? {play -r gs Starship/Move/RingStart}} +#action {The engines begin to vibrate mildly as the ship accelerates toward another starship.} {#line gag;?charlieware? {play -r gs Starship/Move/RingStart}} +#action {The starship rocks gently as the docking ring comes into contact with another starship.} {#line gag;?charlieware? {play -r gs Starship/Move/RingEnd}} +#action {You hear a satisfying click as the ship's docking ring is retracted from the docked ship's hull.} {#line gag;?charlieware? {play -r gs Starship/Move/RingRemove}} +#action {You feel a faint vibration as the ship begins to launch into open space.} {#line gag;?charlieware? {play -r gs Starship/Move/RingRemove}} +#action {You hear a loud klang as robotic arms transport the ship from the garage to the %*} {?charlieware? {play -r gs Starship/Misc/LandingPad}} +#action {You hear a loud clang as robotic arms seize the ship and transport it to the %*} {?charlieware? {play -r gs Starship/Misc/LandingPad}} +#action {You hear a short hum as hydraulic arms smoothly haul the ship from the garage %*} {?charlieware? {play -r gs Starship/Misc/LandingPad}} +#action {You hear a short hum as hydraulic arms smoothly haul the ship from %* into the garage.} {?charlieware? {play -r gs Starship/Misc/Garage}} +#action {%* is gently lifted up and smoothly hauled into the garage by a pair of hydraulic arms.} {?charlieware? {play -r gs Starship/Misc/GarageExt}} +#action {%* is transported into %*.} {?charlieware? {play -r gs Starship/Misc/GarageExt}} +#action {%* is smoothly hauled into the area and placed on a large, metal platform.} {?charlieware? {play -r gs Starship/Misc/GarageExt}} +#action {%* is gently lifted from its platform and smoothly hauled out of the area by a pair of hydraulic arms.} {?charlieware? {play -r gs Starship/Misc/LandingPadExt}} +#action {%* is smoothly hauled onto the (.%*) and gently set down, ready for launch.} {?charlieware? {play -r gs Starship/Misc/LandingPadExt}} +#action {You hear a loud clang as robotic arms seize the ship and transport it to the garage.} {?charlieware? {play -r gs Starship/Misc/Garage}} +#action {You hear a loud klang as robotic arms transport the ship from the %* to the garage.} {?charlieware? {play -r gs Starship/Misc/Garage}} +#action {A blinding electric blue beam of light appears. After a few seconds, it disappears, leaving nothing in its wake.} {?charlieware? {play -r gs General/Misc/PersonTeleportsIn}} +#action {%* is surrounded by an electric blue light and vanishes.} {?charlieware? {play -r gs General/Misc/PersonTeleportsOut}} +#action {%* appear%*in a beam of%*light!} {?charlieware? {play -r gs Starship/Misc/Light}} +#action {%* appears in the room from a bright beam of light.} {?charlieware? {play -r gs Starship/Misc/Light}} +#action {A bright beam surrounds %*. When it fades, %* is no longer in the room.} {?charlieware? {play -r gs Starship/Misc/Light}} +#action {%*suddenly enveloped in a %* beam of light.%*} {?charlieware? {play -r gs Starship/Misc/Light}} +#nop complex trigger (auto-translated conditionals) +#action {%*beam of light surrounds you. When it fades, you notice that your surroundings have changed.} {#if {%1} =~ {A bright red} {?charlieware? {play -r gs Starship/Misc/Light}};#else {?charlieware? {play -r gs General/Misc/WormholeInt}}} +#nop complex trigger (auto-translated conditionals) +#action {%* encased in a beam of electric blue light!} {#if {%1} =~ {You are} {?charlieware? {play -r gs Starship/Misc/Light}};#else {?charlieware? {play -r gs Starship/Misc/Light}}} +#action {You feel like you are about to go blind. The lights dance in front of your eyes, like a fireworks display.} {?charlieware? {play -r gs General/Misc/WormholeInt}} +#action {%*wormhole transport console%*humming%*.} {#line gag;?charlieware? {play -r gs Starship/Misc/WormHoleConsoleActive}} +#action {You become aware of a thundering rumble very close to your ear.} {#line gag;?charlieware? {play -r gs General/Misc/Teleported}} +#action {The hum from under the floor increases markedly.} {?charlieware? {play -r gs General/Misc/Teleported}} +#action {You hear the hum from beneath your feet increase markedly.} {?charlieware? {play -r gs General/Misc/Teleported}} +#action {%* signal%*the technician to begin the transport process.} {?charlieware? {play -r gs General/Misc/TeleportActivate}} +#nop complex trigger (auto-translated conditionals) +#action {%* encased in a fluctuating electric blue light and after a brief moment %* disappear%*into the great unknown.} {#if {%1} =~ {you are} {?charlieware? {play -r gs General/Misc/TeleportActivate}};#else {?charlieware? {play -r gs General/Misc/TeleportActivate}}} +#action {%* notice%*a flash of light before %* and after a brief second %* appear%*in a slight daze.} {?charlieware? {play -r gs General/Misc/PersonTeleportsIn}} +#action {The electric blue beam fades, and you notice that your surroundings have changed.} {?charlieware? {play -r gs General/Misc/PersonTeleportsIn}} +#action {The electric blue beam fades, leaving nothing in its wake.} {?charlieware? {play -r gs General/Misc/PersonTeleportsOut}} +#action {The sparks multiply, until %* are hidden from sight in an electric blue beam of light.} {#line gag;?charlieware? {play -r gs General/Misc/WormholeInt}} +#action {The sparks continue multiplying, until you are encased in an electric blue beam of light.} {#line gag;?charlieware? {play -r gs General/Misc/WormholeInt}} +#action {Sparks start issuing from the disc. As time passes, the sparks become more and more numerous.} {#line gag;?charlieware? {play -r gs General/Misc/WormholeInt}} +#action {Sparks start shooting up from the disc you're standing on. As time passes, the sparks become more and more numerous.} {#line gag;?charlieware? {play -r gs General/Misc/WormholeInt}} +#action {The pod begins to vibrate mildly as it activates its jump drive.} {#line gag} +#action {The vibration calms as the pod completes its jump, and begins to accelerate through space.} {#line gag;?charlieware? {play -r gs Starship/Misc/EscapePodDescend}} +#action {With a sharp jolt, the pod touches down on the planet's surface. It then begins breaking apart, and you wearily climb out.} {?charlieware? {play -r gs Starship/Move/EscapePodLands}} +#action {You hear some odd sounds as the harvesting equipment begins scanning for gas.} {#line gag} +#action {A smooth hum builds up in the background, and the unmistakeable sounds of gas being cleaned up fills the area.} {#line gag;?charlieware? {play -r gs General/Comets/GasCleanUp}} +#action {You hear the death cry of %*!} {#line gag} +#action {The corpse of %* falls onto %* with a thud.} {?charlieware? {play -r cs Ground/Dead}} +#action {A corpse of%*rapidly decays into dust.} {#line gag;?charlieware? {play -r cs Ground/DecayingCorpse}} +#action {The corpse of %* slowly decays.} {#line gag;?charlieware? {play -r cs Ground/DecayingCorpse}} +#nop complex trigger (auto-translated conditionals) +#action {%* take%*aim at %* with %*!} {#line gag;#if {%1} =~ {You} {?charlieware? {play -r cs Ground/Aiming}};#else {?charlieware? {play -r cs Ground/Aiming}}} +#nop complex trigger (auto-translated conditionals) +#action {%* fire%*!} {#line gag;#if {%2} =~ {at} {?charlieware? {play -r cs Ground/PyrianFireBreath}};#elseif {%2} =~ {low-level} {?charlieware? {play -r cs Ground/Lasers/LaserLowLevel}}} +#action {The beam dissolves into the air!} {#line gag;?charlieware? {play -r cs Ground/Lasers/LaserVanish}} +#action {~^(Your|.*\'s) shield turns the beam away\!$} {#line gag;?charlieware? {play -r cs Ground/Lasers/LaserBlocked}} +#action {You hear distant weapon fire!} {#line gag} +#action {The beam hits %*!} {#line gag;?charlieware? {play -r cs Ground/Lasers/LaserHits}} +#nop complex trigger (auto-translated conditionals) +#action {%* falls to %* with a sickening thud!} {#else {?charlieware? {play -r cs Ground/Dead}}} +#action {The laser beam flies around, hitting everyone in its path!} {#line gag} +#action {The beam flies %*!} {#line gag} +#action {You insert a laser energy pack into a laser supplier, pressing a button.} {?charlieware? {play -r cs Ground/PowerSupplierButton}} +#action {The energy discharges with a whoosh, and %* discard%* laser energy pack.} {?charlieware? {play -r cs Ground/PowerBoost}} +#action {%* turn%*oven on.} {?charlieware? {play -r gs General/Misc/OvenBeep}} +#action {%* portable oven beeps, indicating that the food inside is ready.} {?charlieware? {play -r gs General/Misc/OvenBeep}} +#action {The display of %* portable oven indicates, 'Recharging...'} {?charlieware? {play -r gs General/Misc/OvenBeep}} +#action {%* portable oven indicates that the recharging process is complete.} {?charlieware? {play -r gs General/Misc/OvenBeep}} +#action {%* examine%*the menu of available items.} {?charlieware? {play -r gs General/Misc/Menu}} +#action {The ship slows down and you feel the sharp jolt as the ship touches down on the landing pad.} {#line gag} +#action {The scans indicate that there might be an artifact at %*} {#line gag;?charlieware? {play -r gs General/Devices/HandheldScanner}} +#action {%* thrust%*shovel deep into the ground.} {#line gag} +#action {%* shovel%*aside some freshly dug dirt, but all you find is a strange insect.} {#line gag;?charlieware? {play -r gs General/Archaeology/Cease}} +#action {%* sigh%*as the digging reveals nothing but insects.} {#line gag;?charlieware? {play -r gs General/Archaeology/Cease}} +#action {%* shovel%*aside the dug dirt, but find nothing underneath.} {#line gag;?charlieware? {play -r gs General/Archaeology/Cease}} +#action {You shovel the dug dirt aside, revealing %*!} {#line gag;?charlieware? {play -r gs General/Archaeology/Cease};?charlieware? {play -r gs General/Archaeology/ArtifactFind}} +#action {The shovel produces a clear clang sound as it hits something underground.} {#line gag;?charlieware? {play -r gs General/Archaeology/Cease};?charlieware? {play -r gs General/Archaeology/Clang}} +#action {%* shovel indicates that the area is empty of artifacts.} {#line gag;?charlieware? {play -r gs General/Archaeology/NothingHere}} +#action {You think you might have found something... But when you shovel the dug dirt aside, nothing reveals.} {#line gag;?charlieware? {play -r gs General/Archaeology/Cease};?charlieware? {play -r gs General/Archaeology/NothingReveals}} +#nop complex trigger (auto-translated conditionals) +#action {A small computer screen announces, "%*"} {#line gag;#if {%1} =~ {confirmed hit on} {?charlieware? {play -r cs Ground/GrenadeExplode}};#elseif {%1} =~ {weapons locked on} {?charlieware? {play -r cs Space/LockedOnOther}};#elseif {%1} =~ {repair complete} {?charlieware? {play -r gs Starship/Computer/RepairComplete}};#elseif {%1} =~ {aborting repair} {?charlieware? {play -r gs Starship/Computer/RepairAborted}};#elseif {%1} =~ {recharging} {?charlieware? {play -r gs Starship/Misc/BatteryRecharging}};#elseif {%1} =~ {stored minerals} {?charlieware? {play -r gs Starship/computer/Display}};#elseif {%1} =~ {storage full} {?charlieware? {play -r gs Starship/Misc/StorageFull}};#elseif {%1} =~ {storage capacity full} {?charlieware? {play -r gs Starship/Misc/StorageFull}};#elseif {%1} =~ {current charge} {?charlieware? {play -r gs Starship/Computer/Display}};#elseif {%1} =~ {items in the storage compartment} {?charlieware? {play -r gs Starship/Computer/Display}};#elseif {%1} =~ {Scanning} {?charlieware? {play -r gs Vehicle/Scanning}}} +#action {%* board%*the %* "%*".} {?charlieware? {play -r gs Vehicle/Enter}} +#action {%* exit%*the %* "%*".} {?charlieware? {play -r gs Vehicle/Leave}} +#action {Equipment Damage: %*%.} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {You hear a barely audible hum as the engines activate, and the floor beneath your feet begins vibrating slightly.} {#line gag;?charlieware? {play -r gs Vehicle/EngineStart}} +#action {You hear the muted click of a power cable attaching itself to the vehicle and a low hum as power is transferred into the vehicle's battery.} {#line gag;?charlieware? {play -r gs Starship/Misc/BatteryRecharging}} +#action {The low hum of the power transfer dies away, followed a split second later by a click as the power cable beneath the vehicle disconnects.} {#line gag} +#action {The hum decreases but doesn't stop completely, and the vibration eases out as the engine startup completes.} {#line gag} +#action {The floor beneath your feet begins to rumble as the engines begin shutting down.} {#line gag;?charlieware? {play -r gs Vehicle/EngineStop}} +#action {The hum decreases and falls silent as the engines shut down, leaving you in complete silence.} {#line gag} +#action {The hum suddenly falls silent, leaving you in complete silence.} {#line gag;?charlieware? {play -r gs Vehicle/EngineStop};?charlieware? {stop gs}} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {The pitch of the engines %* ever so slightly as the vehicle %*} {#line gag;?charlieware? {play -r gs Vehicle/CarStop};?charlieware? {play -r gs Vehicle/CarGo}} +#action {You hear some clangs as the excavation equipment is retracted.} {#line gag;?charlieware? {play -r gs Space/Reflectors3}} +#action {Excavation impossible due to damaged equipment.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {You hear a loud clang as a chunk of minerals is deposited into the mineral area.} {#line gag;?charlieware? {play -r gs Vehicle/Store}} +#action {You hear some clangs as the excavation equipment is deployed.} {#line gag} +#action {You hear the microdrones working in the background as they repair the damaged equipment.} {#line gag} +#action {How many artifacts do you wish to retrieve? Maximum is %*. Hit enter to retrieve all of them.} {?charlieware? {play -r gs General/Misc/Prompt}} +#action {There are no destinations to which you can teleport at present.} {?charlieware? {play -r gs General/Misc/Cancel}} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {%* input%*.} {#line gag} +#action {You hear a loud clang as something under the vehicle snaps.} {#line gag;?charlieware? {play -r gs Starship/Harvesting/Explosion};?charlieware? {play -r gs Vehicle/Damaged}} +#action {You tap a 'MINERAL' icon on a status console.} {#line gag;?charlieware? {play -r gs Starship/Computer/MiniKeyboard}} +#action {You press %* button labeled %*} {#line gag;?charlieware? {play -r gs General/Devices/ButtonPush}} +#action {The vehicle rumbles a bit as it moves towards the vehicle hatch of %*} {#line gag;?charlieware? {play -r gs Vehicle/Start}} +#action {The vehicle comes to a stop inside the vehicle bay and the engines pitch down to an idle level. You hear several muted clangs as a set of clamps secure themselves to the body of the vehicle.} {#line gag;?charlieware? {play -r gs Vehicle/CarStop}} +#action {The vehicle rumbles a bit as it moves towards the vehicle hatch.} {#line gag;?charlieware? {play -r gs Vehicle/Start}} +#action {You pour some berries into%*and start making%*.} {?charlieware? {play -r gs General/Devices/JuiceMachine}} +#action {You remove%*from the water!} {#line gag;?charlieware? {play -r gs General/PearlDiving/PearlFind}} +#action {You pull%*from the water and slip it into%*!} {#line gag} +#action {You start searching for valuable items with%*sifting net.} {#line gag;?charlieware? {play -r gs sift/SiftingNet}} +#action {You pull%*sifting net out of the water, empty.} {#line gag} +#action {%* tap%*an icon on the console.} {?charlieware? {play -r gs General/Devices/ButtonPush}} +#action {%* div%*into the water.} {?charlieware? {play -r rs Misc/PearlDiving};?charlieware? {stop gs}} +#action {%*put%*into%*oceanography container.} {?charlieware? {play -r gs General/PearlDiving/OceanographyContainer}} +#action {The scanner indicates that the current coordinates are empty of valuable items.} {#line gag;?charlieware? {play -r gs General/PearlDiving/NothingHere}} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {%* begin%*moving %* underwater shovel through the water and deep into the ground.} {#line gag} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {%* stop%*digging, nothing as a result.} {#line gag;?charlieware? {play -r gs General/PearlDiving/Cease}} +#action {Valuable material found! Depth %*.} {?charlieware? {play -r gs General/PearlDiving/PearlLocated}} +#action {You begin swimming toward the surface.} {?charlieware? {play -r gs General/PearlDiving/Resurface};?charlieware? {play -r rs Misc/Ocean};?charlieware? {stop gs}} +#action {%* swims onto the shore.} {?charlieware? {play -r gs General/PearlDiving/Resurface}} +#nop complex trigger (auto-translated conditionals) +#action {An alert is displayed across your suit's glasses: %*} {#line gag;#if {%1} =~ {20 minutes} {?charlieware? {play -r gs General/PearlDiving/RunningOutOfOxygen1}};#elseif {%1} =~ {10 minutes} {?charlieware? {play -r gs General/PearlDiving/RunningOutOfOxygen2}};#elseif {%1} =~ {5 minutes} {?charlieware? {play -r gs General/PearlDiving/RunningOutOfOxygen3}};#elseif {%1} =~ {2 minutes} {?charlieware? {play -r gs General/PearlDiving/RunningOutOfOxygen4}};#elseif {%1} =~ {1 minute} {?charlieware? {play -r gs General/PearlDiving/RunningOutOfOxygen5}}} +#action {You clip %* to %* weapon belt with %* clips.} {?charlieware? {play -r gs General/Misc/Belt1}} +#action {You unclip %* from %* weapon belt with %* clips.} {?charlieware? {play -r gs General/Misc/Belt2}} +#action {%* press%* finger on the scanner next to the %*.} {?charlieware? {play -r gs Starship/Misc/Scanning}} +#nop complex trigger (auto-translated conditionals) +#action {The scanner flashes a %* light.} {#if {%1} =~ {green} {?charlieware? {play -r gs Starship/Misc/ScanSuccess}};#elseif {%1} =~ {red} {?charlieware? {play -r gs Starship/Misc/ScanFailure}}} +#action {Sorry, that area is restricted to %* only.} {?charlieware? {play -r gs Starship/Misc/ScanFailure}} +#action {You are denied access to that information.} {?charlieware? {play -r gs Starship/Misc/ScanFailure}} +#action {There %* to transfer.} {?charlieware? {play -r gs Starship/Misc/ScanFailure}} +#nop complex trigger (auto-translated conditionals) +#action {A small light near the hatch of %* flashes %*} {#if {%2} =~ {once} {?charlieware? {play -r gs Starship/Misc/AirlockFlashesOnce}};#elseif {%2} =~ {twice} {?charlieware? {play -r gs Starship/Misc/AirlockFlashesTwice}}} +#action {The medical drones begin healing your wounds.} {?charlieware? {play -r gs General/Misc/MedicalOperation}} +#action {%* instruct%*the medical drones to heal %*} {?charlieware? {play -r gs General/Misc/MedicalOperation}} +#action {%* feel%*refreshed and full of energy as the healing finishes.} {?charlieware? {play -r gs General/Misc/MedicalEnd}} +#action {The drones stop healing %*} {?charlieware? {play -r gs General/Misc/MedicalEnd}} +#action {You see several lights blink in rapid succession on the navigation console, informing you that the ship is being %* by %*.} {#line gag;?charlieware? {play -r gs Starship/Computer/SomeoneScannedYou}} +#action {Now viewing monitoring satellite %*. This satellite is monitoring %*.} {#line gag;?charlieware? {play -r gs General/Misc/Satellite}} +#action {%* shout%*, "%*"} {#line gag;?charlieware? {play -r gs General/Hosts/Shouts}} +#action {Thanks for playing!} {?charlieware? {play -r gs General/Hosts/Gift}} +#action {Oooooooo, look! You get some extra points! Yaaaayy!} {#line gag;?charlieware? {play -r gs General/Hosts/ThankYou}} +#action {Thank you for assisting!} {?charlieware? {play -r gs General/Hosts/ThankYou}} +#action {You receive %* points!} {?charlieware? {play -r gs General/Misc/Points}} +#action {You press a button.} {?charlieware? {play -r gs General/Devices/ButtonPush}} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {The planetary damage of this planet is %* units out of 100.0 units.} {#line gag;?charlieware? {play -r gs Starship/Computer/Display}} +#action {You hear a soft knocking from the starship's hull.} {?charlieware? {play -r gs Starship/Misc/HullKnocking}} +#action {You calmly knock on the hull of %*} {?charlieware? {play -r gs Starship/Misc/HullKnocking}} +#nop complex trigger (auto-translated conditionals) +#action {You%*open %*} {#if {%2} =~ {container} {?charlieware? {play -r gs General/Misc/ContainerOpen}};#elseif {%2} =~ {food} {?charlieware? {play -r gs General/Misc/FridgeOpen}};#elseif {%2} =~ {oven} {?charlieware? {play -r gs General/Misc/OvenDoorOpen}};#elseif {%2} =~ {pot} {?charlieware? {play -r gs General/Misc/ContainerOpen}};#elseif {%2} =~ {drink mixer} {?charlieware? {play -r gs General/Misc/DrinkMixerOpen}}} +#nop complex trigger (auto-translated conditionals) +#action {You%*close %*} {#if {%2} =~ {container} {?charlieware? {play -r gs General/Misc/ContainerClose}};#elseif {%2} =~ {food} {?charlieware? {play -r gs General/Misc/FridgeClose}};#elseif {%2} =~ {oven} {?charlieware? {play -r gs General/Misc/OvenDoorClose}};#elseif {%2} =~ {pot} {?charlieware? {play -r gs General/Misc/ContainerClose}};#elseif {%2} =~ {drink mixer} {?charlieware? {play -r gs General/Misc/DrinkMixerClose}}} +#action {Enter new security access code:} {?charlieware? {play -r gs General/Misc/Prompt}} +#action {Confirm new security access code:} {?charlieware? {play -r gs General/Misc/Prompt}} +#action {Enter old security access code for removal confirmation:} {?charlieware? {play -r gs General/Misc/Prompt}} +#action {Enter the new username:} {?charlieware? {play -r gs General/Misc/Prompt}} +#action {Enter your current password:} {?charlieware? {play -r gs General/Misc/Prompt}} +#action {Enter your new password:} {?charlieware? {play -r gs General/Misc/Prompt}} +#action {Re-enter your new password:} {?charlieware? {play -r gs General/Misc/Prompt}} +#action {Username changed from %* to %*} {?charlieware? {play -r gs General/Misc/Submit}} +#action {Password changed successfully.} {?charlieware? {play -r gs General/Misc/Submit}} +#action {An escape pod lands nearby.} {?charlieware? {play -r gs Starship/Move/EscapePodLands}} +#action {%* floats into the room and comes to a stop in your hand.} {?charlieware? {play -r gs General/Hosts/Drink}} +#action {%* flies into the room and lands in your arms.} {?charlieware? {play -r gs General/Hosts/Food}} +#action {You press the 'RELOAD' button.} {#line gag;?charlieware? {play -r gs General/Devices/ButtonPush}} +#action {A soft hum starts in the background as the launchers begin reloading.} {#line gag;?charlieware? {play -r gs Starship/Misc/RefillingBanks}} +#action {The hum subsides as %* finish reloading.} {#line gag} +#action {Letter successfully sent to %*} {?charlieware? {play -r gs General/Misc/Submit}} +#action {The %* launchers are cooling down.} {#line gag;?charlieware? {play -r gs General/Misc/Cancel}} +#action {%* are already being fired.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The LRL is recharging: %* remaining.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The viewscreen is filled with brilliant white light as %* explodes!} {?charlieware? {play -r cs Ground/GrenadeExplode}} +#action {%* examine%*a sector scan.} {?charlieware? {play -r gs Starship/Computer/Scan4}} +#action {You activate a high-powered infrared laser beam.} {?charlieware? {play -r gs Starship/StarResearching/LActivate}} +#action {%* deftly hits a button on an infrared laser beam control board, activating the high-powered beam.} {?charlieware? {play -r gs Starship/StarResearching/LActivate}} +#action {The room lights up with a beautiful red glow as the starship fires an infrared laser beam into space towards a star.} {?charlieware? {play -r gs Starship/StarResearching/LFiring}} +#action {You notice the star begin to glow a blinding red.} {#line gag;?charlieware? {play -r gs Starship/StarResearching/LBlinding}} +#action {The pulsating light radiates as it becomes steady.} {#line gag;?charlieware? {play -r gs Starship/StarResearching/LPulsating}} +#action {The pulsating of the lights grows steady.} {#line gag;?charlieware? {play -r gs Starship/StarResearching/LSteady}} +#action {Rays of light pulsate as the starship continues to fire the infrared laser beam at the star.} {#line gag;?charlieware? {play -r gs Starship/StarResearching/LPulsating}} +#action {Suddenly, the rays of light begin pulsating quickly, and it seems as if the star is disintegrating right before your eyes.} {#line gag;?charlieware? {play -r gs Starship/StarResearching/LRapid}} +#action {The rays of light dwindle down to nothing as the starship's infrared laser beam powers down.} {#line gag;?charlieware? {play -r gs Starship/StarResearching/LDeactivate}} +#action {The starship's computer prints %* of the star research data.} {?charlieware? {play -r gs Starship/StarResearching/Printer}} +#action {The scanning console emits a series of beeps before printing %*.} {?charlieware? {play -r gs Starship/StarResearching/Printer};?charlieware? {play -r gs Starship/StarResearching/SnatchPaper}} +#action {The computer beeps and prints out a %*} {?charlieware? {play -r gs Starship/StarResearching/Printer};?charlieware? {play -r gs Starship/StarResearching/SnatchPaper}} +#action {%* remove%*a small piece of paper containing strange symbols from the printer.} {?charlieware? {play -r gs Starship/StarResearching/SnatchPaper}} +#action {The military has shut down the application process for the time being. We appologize for the inconvenience!} {?charlieware? {play -r gs Starship/Misc/ScanFailure}} +#action {I see no "%*" here.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {There are no salvage lines available.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Things can only be transferred at a landing pad or when docked to another ship via the docking ring.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {You'll need to land at a properly equipped landing pad to transfer.} {?charlieware? {play -r gs General/Misc/Cancel}} +#nop complex trigger (auto-translated conditionals) +#action {This communication device is %*} {#if {%1} =~ {now connected} {?charlieware? {play -r gs General/Devices/Activate}};#elseif {%1} =~ {no longer trackable} {?charlieware? {play -r gs General/Devices/Deactivate}}} +#action {You have been added to the owners list of %*.} {?charlieware? {play -r gs General/Comm/LinkConfirmed}} +#action {You have been added to the recognized fingerprints to the exit %* of %*.} {?charlieware? {play -r gs General/Comm/LinkConfirmed}} +#action {You have been authorized to %*.} {?charlieware? {play -r gs General/Comm/LinkConfirmed}} +#action {You have been added to the recognized fingerprints of %*.} {?charlieware? {play -r gs General/Comm/LinkConfirmed}} +#action {You can not use this drive for %*} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {The ship was last moving %*} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {Drive could not be activated due to the vessel being in motion.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Please drop your shields first.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Please power up your weapons first.} {?charlieware? {play -r gs Starship/Misc/NotInSpace}} +#action {You plug %* Armor Piercing Weapon Chip into the weapons board, uploading its firmware to the computers.} {?charlieware? {play -r gs Combat/Space/ArmorPiercingChipBegin}} +#action {Something deep within the ship's bowels explodes!} {#line gag} +#action {%* datapad prints a peace of paper titled %*} {?charlieware? {play -r gs Starship/StarResearching/Printer}} +#action {%* depart%*to modify the game.} {?charlieware? {play -r gs General/Hosts/GameModificationStart}} +#action {%* finish%*modifying the game.} {?charlieware? {play -r gs General/Hosts/GameModificationStop}} +#action {A tradesman certificate has been created for you and can be found in your inventory.} {?charlieware? {play -r gs General/Hosts/Certificate}} +#action {The vehicle begins shaking in place as it prepares for launching.} {#line gag;?charlieware? {play -r gs Vehicle/Scoopers/Prelaunch}} +#action {The engines kick in and the vehicle ascends sharply as it accelerates into the atmosphere.} {#line gag;?charlieware? {play -r gs Vehicle/Scoopers/Ascending}} +#action {The engines begin rumbling slightly as the vehicle begins descending through the atmosphere.} {#line gag;?charlieware? {play -r gs Vehicle/Scoopers/Descending}} +#action {The engines calm slightly and gravity returns to normal as the vehicle steadies itself.} {#line gag;?charlieware? {play -r gs Vehicle/Thrusters}} +#action {Black lightning rips through the sky in front of the vehicle as the quantum shift matrix is activated.} {#line gag;?charlieware? {play -r gs Vehicle/QuantumDriveStart}} +#action {A black hole opens in front of the vehicle. %*} {#line gag;?charlieware? {play -r gs Vehicle/QuantumDriveFinish}} +#action {There are no damages.} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {Damage: %*%.} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {The storage area contains:} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {The storage hold contains:} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {%* activate%*the vehicle's material scoopers.} {?charlieware? {play -r gs Vehicle/Scoopers/ActivateScooper}} +#action {A loud thud can be heard as a piece of scoopable material is deposited into the storage area.} {#line gag;?charlieware? {play -r gs Vehicle/Scoopers/Scooped}} +#action {A sudden wind pummels the vehicle, making it spin out of control!} {#line gag;?charlieware? {play -r gs Vehicle/Scoopers/Wind}} +#action {Finally, the wind releases the vehicle from it's grasp.} {#line gag;?charlieware? {play -r gs Vehicle/Scoopers/Wind}} +#action {You can not scoop while the vehicle is moving.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {You can not move while attempting to scoop.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Your scooper just took %* percent damage.} {?charlieware? {play -r gs Vehicle/Damaged}} +#action {A series of clicks is heard as a transfer process begins.} {#line gag;?charlieware? {play -r gs Starship/Misc/TransferStart}} +#action {The clicks finally vanish as the transfer process completes.} {#line gag;?charlieware? {play -r gs Starship/Misc/TransferEnd}} +#action {There is not a star in the sector.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {%* should not be moving.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {You cannot use that in hyperspace.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Finish your hyper jump first.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Hyperspace drive could not be activated due to the vessel being in motion.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {Scans of %* unfiltered.} {?charlieware? {play -r gs General/Devices/Activate}} +#action {Scans of %* filtered.} {?charlieware? {play -r gs General/Devices/Deactivate}} +#nop complex trigger (auto-translated conditionals) +#action {%* tap%*a button, %*.} {#if {%3} =~ {bringing up the mined mineral status} {?charlieware? {play -r gs General/Devices/ButtonPush}};#elseif {%3} =~ {viewscreen} {?charlieware? {play -r gs General/Devices/Activate}};#elseif {%3} =~ {disabling} {?charlieware? {play -r gs General/Devices/Deactivate}}} +#action {No mined minerals could be found.} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {A light next to the PA blinks off.} {?charlieware? {play -r gs General/Devices/Deactivate}} +#action {A light blinks on next to the PA.} {?charlieware? {play -r gs General/Devices/Aactivate}} +#action {Only %* until Christmas!} {?charlieware? {play -r gs General/Hosts/Christmas}} +#action {The ship accelerates into hyperspace.} {#line gag;?charlieware? {play -r gs Starship/Move/Accelerate}} +#action {The ship decelerates into real space.} {#line gag;?charlieware? {play -r gs Starship/Move/Decelerate}} +#action {The ship suddenly shoots into realspace.} {#line gag;?charlieware? {play -r gs Starship/Move/Decelerate}} +#nop complex trigger (auto-translated conditionals) +#action {%* turn%* UTF-Issue radio with %* high-definition speaker %*.} {#if {%4} =~ {on} {?charlieware? {play -r gs General/Devices/Activate}};#elseif {%4} =~ {off} {?charlieware? {play -r gs General/Devices/Deactivate}}} +#action {There are no artifacts in the storage area.} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {The following artifacts are in the storage area:} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {Vehicle Bay Status:} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {The %* should be in space before you attempt this.} {?charlieware? {play -r gs Starship/Misc/NotInSpace}} +#action {You're no longer in that sector.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {You are having a hard time using the controls do to your uncoordinated state.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {You hear an odd noise coming from the direction of the ship's hatch.} {?charlieware? {play -r gs Starship/HatchCracking/HatchCracked}} +#action {You have just received %* Easter eggs as a gift! Found in your inventory!} {?charlieware? {play -r gs General/Misc/EggHunt}} +#nop complex trigger (auto-translated conditionals) +#action {The scanning console emits a series of beeps before depositing %*.} {#if {%1} =~ {Easter egg} {?charlieware? {play -r gs General/Misc/EggHunt}}} +#action {You open %* Easter egg... And find %* inside!} {?charlieware? {play -r gs General/Misc/EggItem}} +#action {%* Portable Military Computer with %* touch screen flashes a message on its screen, telling you that a new report has been added to the network.} {?charlieware? {play -r gs General/Devices/NewMilitaryReport}} +#action {%* enter%*a shiny lift.} {?charlieware? {play -r gs General/Misc/Movement}} +#action {%* step%*out of the lift.} {?charlieware? {play -r gs General/Misc/Movement}} +#action {A smooth hum starts in the background and the lift begins moving.} {?charlieware? {play -r gs Starship/Misc/LiftGo};?charlieware? {play -r gs Ship/Misc/LiftMoving}} +#action {The hum slowly stops as the lift arrives at its destination.} {?charlieware? {play -r gs Starship/Misc/LiftArrived}} +#action {A computer screen flickers to life, displaying a pictograph transmission from %*} {?charlieware? {play -r gs Starship/Computer/CameraFeed}} +#action {You are dead!} {?charlieware? {play -r gs General/Misc/Death}} +#action {%* is dead!} {?charlieware? {play -r gs General/Misc/Death}} +#action {You wrap a%*around your waist and clip the ends together.} {?charlieware? {play -r gs General/Misc/ItemWear};?charlieware? {play -r gs General/Misc/ItemWearBelt}} +#action {You unclip a%*and remove it from around your waist.} {?charlieware? {play -r gs General/Misc/ItemWearBelt};?charlieware? {play -r gs General/Misc/ItemUnwear}} +#action {~^(.*?) (don|dons|strap|straps|wear|wears) (.*?)\.$} {?charlieware? {play -r gs General/Misc/ItemWear}} +#nop complex trigger (auto-translated conditionals) +#action {~^(.*) (remove|removes|unstrap|unstraps) (.*?)\.$} {#else {?charlieware? {play -r gs General/Misc/ItemUnwear}}} +#action {The ship shakes slightly when something impacts the hull.} {#line gag} +#action {You feel a jolt as the ship crashes into a small, previously unseen asteroid.} {#line gag} +#action {The engines roar for a short moment, something blocking the ship's movement.} {#line gag} +#action {The ship clips a derelict as it moves through the sector.} {#line gag} +#action {You hear the screaming of metal as the ship flies straight into an unseen shipwreck.} {#line gag} +#action {The ship moves carefully in the vastness of hyperspace.} {#line gag;?charlieware? {play -r gs Starship/Move/Hyperrouting}} +#action {The smell of %* wafts into the room.} {?charlieware? {play -r gs Starship/Misc/Scents}} +#action {%* begin%*scribbling something on a PBS. Inc. lottery ticket...} {?charlieware? {play -r gs General/Misc/Scribble}} +#action {You place %* in %*} {?charlieware? {play -r gs General/Archaeology/Container}} +#action {The defense shields strengthen for a moment to mitigate damage.} {#line gag;?charlieware? {play -r cs Space/FireReflected}} +#nop complex trigger (auto-translated conditionals) +#action {Condensing of multiple debris clouds %*.} {#if {%1} =~ {enabled} {?charlieware? {play -r gs General/Devices/Activate}};#elseif {%1} =~ {disabled} {?charlieware? {play -r gs General/Devices/Deactivate}}} +#action {%* tuck%*away %*} {?charlieware? {play -r cs Ground/Unwield}} +#nop complex trigger (auto-translated conditionals) +#action {%* yank%*from %*.} {#line gag;#if {%1} =~ {You} {?charlieware? {play -r cs Ground/Disarm}};#else {?charlieware? {play -r cs Ground/Disarmed}}} +#nop complex trigger (auto-translated conditionals) +#action {%* attempt%*to disarm %* but fail%*} {#line gag;#if {%1} =~ {You} {?charlieware? {play -r cs Ground/DisarmingFailed}};#else {?charlieware? {play -r cs Ground/DisarmFailed}}} +#action {%* attempt%*to disarm %* but %* hold%*onto %* weapon with a titan grip!} {#line gag} +#action {You are zapped by a forcefield as you try to move %*.} {?charlieware? {play -r gs Starship/Computer/Electricity}} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {You see %* here.} {?charlieware? {play -r gs General/Misc/EggItem}} +#action {You win!} {?charlieware? {play -r gs General/Misc/YouWin}} +#action {You lose!} {?charlieware? {play -r gs General/Misc/YouLose}} +#action {It seems that your guess was right!} {?charlieware? {play -r gs General/Misc/YouWin}} +#action {Sorry, but your guess was wrong. %*} {#line gag;?charlieware? {play -r gs General/Misc/YouLose}} +#action {You feel the ship shudder slightly as something impacts the hull.} {#line gag} +#action {The shields strengthen, absorbing most of the impact.} {#line gag} +#action {The displays flicker and the ship's lights dim briefly as more power is diverted to the shields.} {#line gag;?charlieware? {play -r gs Starship/Computer/CameraFeed}} +#action {The ship shakes, pouring more power to the beam.} {#line gag;?charlieware? {play -r gs Vehicle/Store}} +#action {Your command could not be executed at this time. %*} {?charlieware? {play -r gs General/Misc/Traceback}} +#action {The ship rocks violently as something impacts the hull!} {#line gag} +#action {You feel the ship jolt suddenly as something impacts the hull.} {#line gag} +#action {%* the main owner of this starship. %*} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {You glance at the repair status panel.} {#line gag;?charlieware? {play -r gs Starship/Computer/Display}} +#action {The %* banks are already full.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {%*You were awarded %* points for the resolution of report %*} {#line gag;?charlieware? {play -r gs General/Hosts/ThankYou};?charlieware? {play -r gs General/Misc/Points}} +#action {%*You have unread personal announcements, displaying them now.%*} {#line gag;?charlieware? {play -r gs General/Hosts/ThankYou};?charlieware? {play -r gs General/Misc/NewMail}} +#action {%* personally wants to thank you for playing Prometheus! As a token of appreciation, have this!} {?charlieware? {play -r gs General/Hosts/ThankYou};?charlieware? {play -r gs General/Hosts/AddCredits}} +#action {A voice comes from the speaker of %*, "%*"} {#line gag;?charlieware? {play -r gs General/Comm/CommChirp1}} +#nop complex trigger (auto-translated conditionals) +#action {You hear a slight hum as the ship %*.} {#line gag;#if {%1} =~ {cloaks} {?charlieware? {play -r gs Starship/Misc/CloakOn}};#elseif {%1} =~ {becomes visible} {?charlieware? {play -r gs Starship/Misc/CloakOff}}} +#action {Due to the amount of energy drawn by the cloaking generator, you can not fire weapons while cloaked.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {You already have that!} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {The ship accelerates, making the blackness around you shiver as it flies through hyperspace.} {#line gag} +#action {The beam returns with something in its grasp.} {#line gag;?charlieware? {play -r gs Vehicle/Store}} +#action {The ship shakes, pouring more power into %*.} {#line gag;?charlieware? {play -r gs Starship/Misc/Background5}} +#action {Some whooshes and clangs come from below.} {#line gag;?charlieware? {play -r gs Vehicle/Store}} +#action {The equipment is non-functional when damaged. Please repair it fully before proceeding.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {A hum builds up for a second, but quickly subsides; apparently nothing was found.} {#line gag;?charlieware? {play -r gs Starship/Harvesting/NoMinerals}} +#action {The beam stops abruptly, seemingly unable to move.} {#line gag} +#action {There is nothing to be transfered.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {All drones are busy repairing.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {You instruct the microdrones to repair the damaged equipment.} {#line gag} +#nop WARN simplified — original has conditions, check Prometheus.xml +#action {Distance: %*.} {?charlieware? {play -r gs General/Misc/Roundtime}} +#action {^\%*\%*\%*(.%*) has (arrived to answer (.%*)\'s assist|resolved an assist from (.%*))\.([\%*\%*\%*]?)$} {#line gag} +#action {~^Being (hauled|harvested|mined|cleaned)\, no\.$} {#line gag} +#action {Enter security access code:} {?charlieware? {play -r gs Starship/Misc/Code}} +#action {The keypad beeps, allowing you to pass.} {#line gag;?charlieware? {play -r gs Starship/Misc/ScanSuccess}} +#action {A small panel flashes 'Access denied' when you tap some keys on the keypad.} {#line gag;?charlieware? {play -r gs Starship/Misc/ScanFailure}} +#action {~^Verb programmed\.$} {?charlieware? {play -r gs General/Hosts/SaveSuccessful}} +#action {~^Verb not programmed\.$} {?charlieware? {play -r gs General/Hosts/SaveFailed}} +#action {The starship jolts to the side as armor piercing shells smack into it by %*.} {#line gag} +#action {A nearby console beeps twice in rapid succession, indicating the occurrence of a naturally occuring spacial anomaly. A spacebear has just disappeared from sensors.} {?charlieware? {play -r gs Starship/Computer/SpacebearVanish}} +#action {Event mode is now enabled, which means that OOC channel access is unavailable. We hope you enjoy the event!} {?charlieware? {play -r gs General/Hosts/EventsAdded}} +#action {Event mode has been disabled, the hosts hope you enjoyed. OOC channels will be restored.} {?charlieware? {play -r gs General/Channels/OOC}} +#action {Red lights on warning signs begin to flash, indicating that the ship is in the midst of a solar storm.} {#line gag;?charlieware? {play -r gs General/Misc/Alarm}} +#action {The red lights on the solar storm warning signs stop flashing.} {#line gag} +#action {Hyperscan results:} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {Invaded report:} {?charlieware? {play -r gs Starship/Computer/Display}} +#action {The communication beacons are currently unreachable. Unable to start teleportation process...} {?charlieware? {play -r gs General/Comm/Disabled}} +#action {Teleporting is not possible while the starship is unable to connect to the communication beacons.} {?charlieware? {play -r gs General/Comm/Disabled}} +#action {That doesn't seem to be working.} {?charlieware? {play -r gs General/Comm/Disabled}} +#action {Out of character channels are currently disabled. They will be back soon!} {?charlieware? {play -r gs General/Comm/Disabled}} +#action {You begin your journey towards %*.} {?charlieware? {play -r gs General/Misc/SpeedwalkStart}} +#action {You arrive at %*.} {?charlieware? {play -r gs General/Misc/SpeedwalkDestination}} +#action {%* sanitation droid arrives.} {?charlieware? {play -r gs General/Misc/SanitationDroidArrives}} +#action {%* sanitation droid trundles around the area, collecting dropped items.} {?charlieware? {play -r gs General/Misc/SanitationDroidCollects}} +#action {%* sanitation droid heads %*.} {?charlieware? {play -r gs General/Misc/SanitationDroidLeaves}} +#action {You can't lock on this ship!} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {You are having a hard time using the controls due to your uncoordinated state.} {?charlieware? {play -r gs General/Misc/Cancel}} +#action {%* activate%* the jetpack of %* spacesuit%*} {#line gag;?charlieware? {play -r gs General/Devices/JetStart}} +#action {%* jetpack of %* spacesuit deactivates.} {#line gag;?charlieware? {play -r gs General/Devices/JetEnd}} +#action {%*Type a destination name. Leave blank for a full menu, cancel with '@abort' or 'A'%*} {?charlieware? {play -r gs General/Misc/Prompt}} +#action {You hear a ghostly moan echoing through the vast reaches of space.%*} {?charlieware? {play -r gs General/Misc/ghostSound}} +#action {You hear a ghostly moan echoing around you.} {#line gag;?charlieware? {play -r gs General/Misc/ghostMoan}} +#action {A long wailing cry shatters the silence.} {#line gag;?charlieware? {play -r gs General/Misc/ghostMoan}} + +#nop --- End of Prometheus soundpack ---